Tournament presence · pick + ban
14.8%#47 of 173 champions
Pick
10.1%picked in 293 of 2,890 games
Ban
4.7%99 bans over 2,102 games, against 2.1% in soloQ
Win rate as Mid— 1 wins over 1 games
Median length—soloQ 28 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    2.1%
    5.5% ban rate in amateur play over 1,538 games, against 2.1% in soloQ over 103,691 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Aftershock, then Kaenic Rookern, Iceborn Gauntlet, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock69% · 214
Same in amateur play
SpellsFlash + Teleport50% · 156
Same in amateur play
Core (3 legendaries)10% · 8
10%of soloQ games
  1. Kaenic Rookern
  2. Iceborn Gauntlet
  3. Jak'Sho, The Protean

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 99% of mid laners.

  1. Absorbs damagetop1%1,652 · mid laners: 489
  2. Lets allies carry killstop5%rank 95 of 100
  3. Crowd control (CC)top21%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little map pressure
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

526-1 vs 528
800-99 vs 899
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
K'Santemid laners

Gold vs. direct opponent

At 20 min, behind 78% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 46 of 100 among mid laners526 · median 528
  • Damage in mid game · rank 13 of 100 among mid laners800 · median 899
  • Gold at 15 min · rank 26 of 100 among mid laners-174 · median +25
  • Gold at 20 min · rank 22 of 100 among mid laners-331 · median +71
  • Map pressure · rank 16 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 99 of 100 among mid laners1,652 · median 489
  • Plays teamfights · rank 66 of 100 among mid laners57% · median 55%
  • Takes its kills in duels · rank 53 of 100 among mid laners23% · median 23%
  • Lets allies carry kills · rank 95 of 100 among mid lanersrank 95 of 100
  • Crowd control (CC) · rank 79 of 100 among mid laners1 · median 0.7
  • Team damage · rank 13 of 100 among mid laners15% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%283 picks of 474,053ban 2.1% · patches 16.19 to 16.21
  • Amateur tournaments0.0%1 picks of 4,328ban 5.5% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

19.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.