Tournament presence · pick + ban
14.9%#46 of 173 champions
Pick
10.2%picked in 297 of 2,915 games
Ban
4.7%99 bans over 2,127 games, against 2.1% in soloQ
Win rate as Top46.3% between 41.5% and 51.1% over 294 gamesSoloQ 47.3%: no clear gap
Median length30 minsoloQ 28.1 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    5.2%
    SoloQ
    1.8%
    5.2% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    2.1%
    5.5% ban rate in amateur play over 1,538 games, against 2.1% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.1 min
    Median of 30 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Iceborn Gauntlet, Unending Despair, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying65% · 6,114
Same in amateur play
SpellsFlash + Teleport75% · 7,127
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 66 games
Core (3 legendaries)8% · 206
8%of soloQ games
  1. Iceborn Gauntlet
  2. Unending Despair
  3. Jak'Sho, The Protean
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 99% of top laners.

  1. Absorbs damagetop1%1,861 · top laners: 970
  2. Crowd control (CC)top14%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • CC

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 54 in lane, 20 in mid game and 4 in late game, out of 100 top laners.

610+10 vs 599
812-56 vs 868
896-183 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
K'Santetop laners

Gold vs. direct opponent

At 20 min, behind 63% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among top laners610 · median 599
  • Damage in mid game · rank 20 of 100 among top laners812 · median 868
  • Damage in late game · rank 4 of 100 among top laners896 · median 1,079
  • Gold at 15 min · rank 44 of 100 among top laners+85 · median +119
  • Gold at 20 min · rank 37 of 100 among top laners-30 · median +100
  • Absorbs damage · rank 99 of 100 among top laners1,861 · median 970
  • Plays teamfights · rank 66 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 43 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 77 of 100 among top lanersrank 77 of 100
  • Crowd control (CC) · rank 86 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 47 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong56.3% · expected 46.1% · 32 g+10.2 ptSoloQ -0.8
Jarvan IV50.0% · expected 49.3% · 38 g+0.7 ptSoloQ +2.4
Midgap to expected
Ahri53.1% · expected 45.0% · 32 g+8.2 ptSoloQ +3.6
Syndra48.5% · expected 42.7% · 33 g+5.7 ptSoloQ -0.7
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected
Wukong47.2% · expected 46.4% · 36 g+0.8 ptSoloQ -4.5
Midgap to expected
Syndra53.3% · expected 49.8% · 45 g+3.5 ptSoloQ +1.0
Viktor48.7% · expected 48.3% · 39 g+0.5 ptSoloQ -6.0
ADCgap to expected
Caitlyn64.5% · expected 45.3% · 31 g+19.2 ptSoloQ 0.0
Supportgap to expected
Karma46.9% · expected 40.4% · 32 g+6.5 ptSoloQ +1.0
Lulu44.7% · expected 44.0% · 38 g+0.8 ptSoloQ +1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Garen22 games
    —SoloQ: 46.4% · 323 g
  • Renekton22 games
    —SoloQ: 50.7% · 282 g
  • Rumble22 games
    —SoloQ: 40.8% · 120 g
  • Gnar18 games
    —SoloQ: 46.7% · 240 g
  • Gwen18 games
    —SoloQ: 42.8% · 236 g
Jungle15 champions
  • Jarvan IV38 games
    50.0%gap +0.7 ptsSoloQ: 50.7% · 343 g
  • Wukong32 games
    56.3%gap +10.2 ptsSoloQ: 45.6% · 408 g
  • Vi29 games
    —SoloQ: 46.6% · 133 g
  • Xin Zhao20 games
    —SoloQ: 46.7% · 92 g
  • Lee Sin17 games
    —SoloQ: 45.8% · 472 g
Mid17 champions
  • Syndra33 games
    48.5%gap +5.7 ptsSoloQ: 46.6% · 412 g
  • Ahri32 games
    53.1%gap +8.2 ptsSoloQ: 50.4% · 413 g
  • Viktor26 games
    —SoloQ: 49.4% · 433 g
  • Orianna18 games
    —SoloQ: 55.1% · 147 g
  • Locke15 games
    —SoloQ: 46.6% · 343 g
ADC16 champions
  • Yunara34 games
    38.2%gap -5.6 ptsSoloQ: 45.2% · 703 g
  • Ezreal26 games
    —SoloQ: 55.1% · 465 g
  • Caitlyn23 games
    —SoloQ: 51.7% · 480 g
  • Ashe22 games
    —SoloQ: 48.8% · 260 g
  • Jinx21 games
    —SoloQ: 44.4% · 738 g
Support15 champions
  • Lulu28 games
    —SoloQ: 48.2% · 510 g
  • Nautilus28 games
    —SoloQ: 43.2% · 556 g
  • Karma26 games
    —SoloQ: 44.8% · 315 g
  • Braum23 games
    —SoloQ: 49.6% · 272 g
  • Milio22 games
    —SoloQ: 51.5% · 268 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%8,446 picks of 466,476ban 2.1% · patches 16.19 to 16.21
  • Amateur tournaments5.2%226 picks of 4,328ban 5.5% · patches 16.19 to 16.21
  • Pro10.5%232 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

19.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 12.2%G1100 games of 817
  • 9.5%G278 games of 817
  • 7.3%G3+26 games of 354
Once picked, the series moves on toIn G2, over 100 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.