Tournament presence · pick + ban
5.1%#121 of 173 champions
Pick
2.6%picked in 483 of 18,496 games
Ban
2.5%430 bans over 17,544 games, against 2.5% in soloQ
Win rate as Top48.5% between 44.6% and 52.4% over 435 gamesSoloQ 51.7%: no clear gap
Median length29.5 minsoloQ 26.3 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    1.4%
    1.0% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.2%
    SoloQ
    2.5%
    2.2% ban rate in amateur play over 11,141 games, against 2.5% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.3 min
    Median of 29.5 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Hextech Rocketbelt, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute76% · 7,603
Same in amateur play
SpellsFlash + Ignite58% · 5,768
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 92% · 44 games
Core (3 legendaries)18% · 569
18%of soloQ games
  1. Hextech Rocketbelt
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 82% of top laners.

  1. Team damagetop18%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 73 in lane, 67 in mid game and 71 in late game, out of 100 top laners.

651+52 vs 599
913+45 vs 868
1,131+52 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Kennentop laners

Gold vs. direct opponent

At 20 min, ahead of 55% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 73 of 100 among top laners651 · median 599
  • Damage in mid game · rank 67 of 100 among top laners913 · median 868
  • Damage in late game · rank 71 of 100 among top laners1,131 · median 1,079
  • Gold at 15 min · rank 61 of 100 among top laners+196 · median +119
  • Gold at 20 min · rank 55 of 100 among top laners+159 · median +100
  • Absorbs damage · rank 22 of 100 among top laners511 · median 970
  • Plays teamfights · rank 65 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 47 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 22 of 100 among top lanersrank 22 of 100
  • Crowd control (CC) · rank 67 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 82 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Lulu in amateur play: +15.1 pts over 38 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu65.8% · expected 50.7% · 38 g+15.1 ptSoloQ +0.7
Braum50.0% · expected 46.2% · 32 g+3.8 ptSoloQ +7.6

With

Junglegap to expected
Vi54.1% · expected 48.5% · 37 g+5.6 ptSoloQ +1.1
Lee Sin47.9% · expected 47.3% · 48 g+0.6 ptSoloQ +1.6
Midgap to expected
Yone55.9% · expected 51.8% · 34 g+4.0 ptSoloQ -0.2
ADCgap to expected
Lucian62.9% · expected 48.1% · 35 g+14.8 ptSoloQ +3.1
Yunara57.8% · expected 50.8% · 45 g+7.0 ptSoloQ +2.4
Jhin51.3% · expected 44.4% · 39 g+6.9 ptSoloQ -0.7
Ezreal50.0% · expected 44.0% · 32 g+6.0 ptSoloQ -1.5
Supportgap to expected
Milio56.7% · expected 47.0% · 30 g+9.7 ptSoloQ +2.7
Lulu50.0% · expected 46.3% · 38 g+3.7 ptSoloQ +1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Jax27 games
    —SoloQ: 53.5% · 813 g
  • K'Sante22 games
    —SoloQ: 55.6% · 324 g
  • Renekton21 games
    —SoloQ: 55.3% · 291 g
  • Yone19 games
    —SoloQ: 55.7% · 361 g
  • Aatrox18 games
    —SoloQ: 55.1% · 236 g
Jungle16 champions
  • Lee Sin51 games
    41.2%gap -8.5 ptsSoloQ: 50.8% · 1,198 g
  • Wukong36 games
    41.7%gap -2.4 ptsSoloQ: 55.1% · 234 g
  • Vi35 games
    37.1%gap -11.4 ptsSoloQ: 57.9% · 304 g
  • Lillia23 games
    —SoloQ: 58.9% · 202 g
  • Jarvan IV21 games
    —SoloQ: 53.4% · 296 g
Mid19 champions
  • Ahri28 games
    —SoloQ: 50.5% · 297 g
  • Akali21 games
    —SoloQ: 50.5% · 420 g
  • Twisted Fate21 games
    —SoloQ: 50.9% · 485 g
  • Viktor19 games
    —SoloQ: 53.5% · 520 g
  • Sylas17 games
    —SoloQ: 49.8% · 512 g
ADC17 champions
  • Caitlyn44 games
    34.1%gap -12.2 ptsSoloQ: 51.4% · 543 g
  • Yunara36 games
    44.4%gap -1.8 ptsSoloQ: 52.5% · 877 g
  • Ezreal28 games
    —SoloQ: 57.9% · 623 g
  • Jinx28 games
    —SoloQ: 50.0% · 592 g
  • Kai'Sa28 games
    —SoloQ: 50.7% · 1,089 g
Support17 champions
  • Nautilus42 games
    40.5%gap -9.3 ptsSoloQ: 51.1% · 758 g
  • Lulu38 games
    65.8%gap +15.1 ptsSoloQ: 52.3% · 815 g
  • Braum32 games
    50.0%gap +3.8 ptsSoloQ: 56.7% · 314 g
  • Leona26 games
    —SoloQ: 49.7% · 364 g
  • Milio25 games
    —SoloQ: 56.6% · 221 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%9,063 picks of 632,193ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments1.0%244 picks of 23,550ban 2.2% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.3%G197 games of 4,244
  • 3.2%G2137 games of 4,245
  • 2.8%G3+51 games of 1,815
Once picked, the series moves on toIn G2, over 97 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.