Tournament presence · pick + ban
5.3%#118 of 173 champions
Pick
3.5%picked in 655 of 18,490 games
Ban
1.8%321 bans over 17,538 games, against 3.9% in soloQ
Win rate as ADC51.0% between 47.8% and 54.3% over 635 gamesSoloQ 50.6%: no clear gap
Median length28 minsoloQ 25.3 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    1.8%
    SoloQ
    3.0%
    1.8% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.2%
    SoloQ
    3.9%
    2.2% ban rate in amateur play over 11,141 games, against 3.9% in soloQ over 132,897 games.
  • LengthLonger games in amateur play
    Amateur
    28 min
    SoloQ
    25.3 min
    Median of 28 min in amateur play, against 25.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo99% · 20,391
Same in amateur play
SpellsExhaust + Flash40% · 8,276
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 103 games
Core (3 legendaries)79% · 8,664
79%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 76% of ADC.

  1. Takes its kills in duelstop24%21% · ADC: 19%
  2. Team damagetop24%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist
  • Damage

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 71 in lane, 61 in mid game and 12 in late game, out of 100 ADC.

559+34 vs 525
969+53 vs 915
1,254-112 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
KalistaADC

Gold vs. direct opponent

At 20 min, ahead of 96% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 71 of 100 among ADC559 · median 525
  • Damage in mid game · rank 61 of 100 among ADC969 · median 915
  • Damage in late game · rank 12 of 100 among ADC1,254 · median 1,366
  • Gold at 15 min · rank 93 of 100 among ADC+356 · median -54
  • Gold at 20 min · rank 96 of 100 among ADC+567 · median -85
  • Absorbs damage · rank 93 of 100 among ADC508 · median 361
  • Plays teamfights · rank 46 of 100 among ADC56% · median 56%
  • Takes its kills in duels · rank 76 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 44 of 100 among ADCrank 44 of 100
  • Crowd control (CC) · rank 47 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 76 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Lee Sin in amateur play: +15.0 pts over 55 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante61.3% · expected 53.0% · 31 g+8.3 ptSoloQ +0.1
Sion52.9% · expected 51.6% · 34 g+1.3 ptSoloQ +0.6
Junglegap to expected
Lee Sin67.3% · expected 52.2% · 55 g+15.0 ptSoloQ -0.5
Sylas58.5% · expected 50.4% · 41 g+8.2 ptSoloQ +3.5
Wukong50.0% · expected 46.6% · 50 g+3.4 ptSoloQ +1.0
Jarvan IV55.6% · expected 52.8% · 36 g+2.7 ptSoloQ +1.9
Midgap to expected
Syndra57.1% · expected 50.6% · 35 g+6.6 ptSoloQ -0.8
Orianna61.3% · expected 54.8% · 31 g+6.4 ptSoloQ +1.8
ADCgap to expected
Jhin67.8% · expected 55.1% · 59 g+12.7 ptSoloQ +1.3
Kai'Sa60.0% · expected 50.6% · 50 g+9.4 ptSoloQ -1.1
Caitlyn59.0% · expected 48.9% · 39 g+10.1 ptSoloQ +0.6
Yunara52.7% · expected 48.8% · 55 g+4.0 ptSoloQ -1.5
Ezreal56.0% · expected 55.6% · 75 g+0.4 ptSoloQ +2.6
Supportgap to expected
Braum57.4% · expected 48.7% · 47 g+8.7 ptSoloQ +1.8
Yuumi51.4% · expected 49.5% · 35 g+1.9 ptSoloQ -2.3
Thresh50.0% · expected 49.7% · 34 g+0.3 ptSoloQ +2.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas54.1% · expected 51.7% · 37 g+2.4 ptSoloQ +0.8
Midgap to expected
Ahri69.4% · expected 53.8% · 36 g+15.6 ptSoloQ +0.8
Syndra58.3% · expected 51.5% · 36 g+6.9 ptSoloQ -0.9
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Sion34 games
    52.9%gap +1.3 ptsSoloQ: 50.9% · 281 g
  • K'Sante31 games
    61.3%gap +8.3 ptsSoloQ: 52.1% · 906 g
  • Aatrox25 games
    —SoloQ: 54.4% · 562 g
  • Nasus25 games
    —SoloQ: 50.2% · 424 g
  • Ornn25 games
    —SoloQ: 50.0% · 166 g
Jungle17 champions
  • Lee Sin55 games
    67.3%gap +15.0 ptsSoloQ: 49.7% · 2,433 g
  • Wukong50 games
    50.0%gap +3.4 ptsSoloQ: 51.3% · 458 g
  • Sylas41 games
    58.5%gap +8.2 ptsSoloQ: 54.2% · 970 g
  • Jarvan IV36 games
    55.6%gap +2.7 ptsSoloQ: 54.5% · 683 g
  • Vi36 games
    38.9%gap -12.1 ptsSoloQ: 52.7% · 620 g
Mid20 champions
  • Ahri41 games
    46.3%gap -1.9 ptsSoloQ: 51.5% · 612 g
  • Viktor41 games
    48.8%gap -2.1 ptsSoloQ: 53.0% · 1,060 g
  • Syndra35 games
    57.1%gap +6.6 ptsSoloQ: 49.4% · 852 g
  • Taliyah34 games
    41.2%gap -8.5 ptsSoloQ: 45.7% · 589 g
  • Orianna31 games
    61.3%gap +6.4 ptsSoloQ: 53.6% · 506 g
ADC16 champions
  • Ezreal75 games
    56.0%gap +0.4 ptsSoloQ: 56.9% · 1,451 g
  • Jhin59 games
    67.8%gap +12.7 ptsSoloQ: 52.3% · 2,479 g
  • Yunara55 games
    52.7%gap +4.0 ptsSoloQ: 48.6% · 1,681 g
  • Kai'Sa50 games
    60.0%gap +9.4 ptsSoloQ: 49.4% · 2,176 g
  • Ashe49 games
    40.8%gap -7.7 ptsSoloQ: 53.9% · 774 g
Support16 champions
  • Nautilus50 games
    52.0%gap -0.3 ptsSoloQ: 51.9% · 1,227 g
  • Lulu48 games
    47.9%gap -5.3 ptsSoloQ: 47.1% · 1,581 g
  • Braum47 games
    57.4%gap +8.7 ptsSoloQ: 50.0% · 728 g
  • Leona38 games
    44.7%gap -5.5 ptsSoloQ: 49.2% · 796 g
  • Yuumi35 games
    51.4%gap +1.9 ptsSoloQ: 53.4% · 639 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%19,294 picks of 650,542ban 3.9% · patches 16.19 to 16.21
  • Amateur tournaments1.8%431 picks of 23,550ban 2.2% · patches 16.19 to 16.21
  • Pro7.0%156 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

8.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.9%G182 games of 4,243
  • 4.3%G2184 games of 4,243
  • 4.1%G3+75 games of 1,815
Once picked, the series moves on toIn G2, over 82 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.