Tournament presence · pick + ban
4.0%#137 of 173 champions
Pick
1.6%picked in 48 of 2,915 games
Ban
2.4%51 bans over 2,127 games, against 1.2% in soloQ
Win rate as Jungle48.8% between 36.4% and 61.3% over 41 gamesSoloQ 51.4%: no clear gap
Median length29.4 minsoloQ 28 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    1.0%
    0.7% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.0%
    SoloQ
    1.2%
    2.0% ban rate in amateur play over 1,538 games, against 1.2% in soloQ over 99,182 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Cosmic Drive, Lich Bane, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery71% · 3,947
Same in amateur play
SpellsFlash + Smite98% · 5,492
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 33 games
Core (3 legendaries)19% · 101
19%of soloQ games
  1. Cosmic Drive
  2. Lich Bane
  3. Rabadon's Deathcap
Amateur: Malignance, Rylai's Crystal Scepter, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 98% of junglers.

  1. Lets allies carry killstop2%rank 98 of 100
  2. Crowd control (CC)top3%1.5 · junglers: 0.7
  3. Plays teamfightstop7%56% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Map pressure

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 2 in lane, 1 in mid game and 1 in late game, out of 100 junglers.

252-131 vs 383
472-323 vs 796
567-489 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Ivernjunglers

Gold vs. direct opponent

At 20 min, behind 86% of junglers against the direct opponent.

junglers
4.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 2 of 100 among junglers252 · median 383
  • Damage in mid game · rank 1 of 100 among junglers472 · median 796
  • Damage in late game · rank 1 of 100 among junglers567 · median 1,056
  • Gold at 15 min · rank 17 of 100 among junglers-272 · median +6
  • Gold at 20 min · rank 14 of 100 among junglers-574 · median +64
  • Map pressure · rank 40 of 100 among junglers4.3 · median 4.7
  • Absorbs damage · rank 7 of 100 among junglers335 · median 855
  • Plays teamfights · rank 93 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 1 of 100 among junglers12% · median 20%
  • Lets allies carry kills · rank 98 of 100 among junglersrank 98 of 100
  • Crowd control (CC) · rank 97 of 100 among junglers1.5 · median 0.7
  • Team damage · rank 2 of 100 among junglers9% · median 17%
  • Jungle farm · rank 17 of 100 among junglers62 · median 66
  • Invade · rank 23 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong6 games
    —SoloQ: 59.3% · 216 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%4,880 picks of 465,017ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments0.7%30 picks of 4,328ban 2.0% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.