Tournament presence · pick + ban
20.4%#26 of 173 champions
Pick
9.0%picked in 263 of 2,915 games
Ban
11.4%243 bans over 2,127 games, against 2.6% in soloQ
Win rate as Mid50.0% between 44.6% and 55.4% over 228 gamesSoloQ 50.6%: no clear gap
Median length31.6 minsoloQ 28.7 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    4.1%
    SoloQ
    2.0%
    4.1% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    12.2%
    SoloQ
    2.6%
    12.2% ban rate in amateur play over 1,538 games, against 2.6% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    31.6 min
    SoloQ
    28.7 min
    Median of 31.6 min in amateur play, against 28.7 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet64% · 6,737
Same in amateur play
SpellsFlash + Teleport91% · 9,630
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 41 games
Core (3 legendaries)18% · 779
18%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of mid laners.

  1. Team damagetop4%26% · mid laners: 21%
  2. Plays teamfightstop18%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 89 in mid game and 86 in late game, out of 100 mid laners.

568+41 vs 528
1,016+117 vs 899
1,415+237 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Hweimid laners

Gold vs. direct opponent

At 20 min, behind 59% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among mid laners568 · median 528
  • Damage in mid game · rank 89 of 100 among mid laners1,016 · median 899
  • Damage in late game · rank 86 of 100 among mid laners1,415 · median 1,179
  • Gold at 15 min · rank 46 of 100 among mid laners-6 · median +25
  • Gold at 20 min · rank 41 of 100 among mid laners-83 · median +71
  • Map pressure · rank 43 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 21 of 100 among mid laners346 · median 489
  • Plays teamfights · rank 82 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 19 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 73 of 100 among mid lanersrank 73 of 100
  • Crowd control (CC) · rank 73 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 96 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor59.4% · expected 48.0% · 32 g+11.4 ptSoloQ -1.6
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu57.6% · expected 47.7% · 33 g+9.9 ptSoloQ +0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Sion16 games
    —SoloQ: 51.2% · 201 g
  • Ornn14 games
    —SoloQ: 49.3% · 268 g
  • K'Sante13 games
    —SoloQ: 54.0% · 200 g
  • Renekton12 games
    —SoloQ: 55.2% · 286 g
  • Rumble11 games
    —SoloQ: 53.7% · 67 g
Jungle16 champions
  • Jarvan IV26 games
    —SoloQ: 53.1% · 377 g
  • Wukong21 games
    —SoloQ: 54.8% · 509 g
  • Xin Zhao18 games
    —SoloQ: 44.9% · 127 g
  • Cho'Gath12 games
    —SoloQ: 51.5% · 334 g
  • Skarner11 games
    —SoloQ: 59.4% · 69 g
Mid12 champions
  • Viktor32 games
    59.4%gap +11.4 ptsSoloQ: 49.7% · 606 g
  • Syndra22 games
    —SoloQ: 46.9% · 507 g
  • Ahri21 games
    —SoloQ: 52.8% · 464 g
  • Aurora19 games
    —SoloQ: 50.0% · 184 g
  • Orianna14 games
    —SoloQ: 59.4% · 170 g
ADC16 champions
  • Yunara27 games
    —SoloQ: 51.6% · 736 g
  • Caitlyn19 games
    —SoloQ: 49.2% · 569 g
  • Ezreal17 games
    —SoloQ: 54.5% · 495 g
  • Kai'Sa15 games
    —SoloQ: 56.6% · 723 g
  • Ashe14 games
    —SoloQ: 49.4% · 314 g
Support17 champions
  • Nautilus23 games
    —SoloQ: 47.3% · 569 g
  • Milio19 games
    —SoloQ: 52.8% · 305 g
  • Lulu18 games
    —SoloQ: 52.5% · 596 g
  • Karma15 games
    —SoloQ: 47.7% · 344 g
  • Rakan15 games
    —SoloQ: 50.5% · 220 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%9,414 picks of 466,479ban 2.6% · patches 16.19 to 16.21
  • Amateur tournaments4.1%179 picks of 4,328ban 12.2% · patches 16.19 to 16.21
  • Pro1.6%35 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 9.1%G174 games of 817
  • 8.6%G270 games of 817
  • 13.0%G3+46 games of 354
Once picked, the series moves on toIn G2, over 74 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.