Champion sheet · Jungle

Hecarim

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
5.7%#112 of 173 champions
Pick
2.8%picked in 510 of 18,527 games
Ban
2.9%515 bans over 17,572 games, against 5.9% in soloQ
Win rate as Jungle42.4% between 38.8% and 46.0% over 507 gamesSoloQ 50.2%: clear gap
Median length29.3 minsoloQ 25.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    42.4%
    SoloQ
    50.2%
    42.4% win rate in amateur play over 507 games, against 50.2% in soloQ over 23,907 games.
  • DraftPicked less often in amateur play
    Amateur
    1.4%
    SoloQ
    3.5%
    1.4% of the role's picks in amateur play, against 3.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.2%
    SoloQ
    5.9%
    3.2% ban rate in amateur play over 11,141 games, against 5.9% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    25.6 min
    Median of 29.3 min in amateur play, against 25.6 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Spear of Shojin, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge92% · 21,899
Same in amateur play
SpellsGhost + Smite99% · 23,724
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 88 games
Core (3 legendaries)20% · 2,065
20%of soloQ games
  1. Spear of Shojin
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 84% of junglers.

  1. Map pressuretop16%5.3 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 71 in lane, 21 in mid game and 13 in late game, out of 100 junglers.

396+13 vs 383
737-59 vs 796
898-158 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Hecarimjunglers

Gold vs. direct opponent

At 20 min, ahead of 72% of junglers against the direct opponent.

junglers
5.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 71 of 100 among junglers396 · median 383
  • Damage in mid game · rank 21 of 100 among junglers737 · median 796
  • Damage in late game · rank 13 of 100 among junglers898 · median 1,056
  • Gold at 15 min · rank 72 of 100 among junglers+194 · median +6
  • Gold at 20 min · rank 72 of 100 among junglers+282 · median +64
  • Map pressure · rank 84 of 100 among junglers5.3 · median 4.7
  • Absorbs damage · rank 74 of 100 among junglers1,082 · median 855
  • Plays teamfights · rank 58 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 72 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 70 of 100 among junglersrank 70 of 100
  • Crowd control (CC) · rank 40 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 60 of 100 among junglers18% · median 17%
  • Jungle farm · rank 92 of 100 among junglers71 · median 66
  • Invade · rank 85 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Blitzcrank in amateur play: +16.0 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa43.3% · expected 42.9% · 30 g+0.4 ptSoloQ +2.6
Junglegap to expected
Lee Sin49.1% · expected 43.6% · 53 g+5.5 ptSoloQ -0.2
Qiyana48.4% · expected 43.7% · 31 g+4.7 ptSoloQ +2.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara49.0% · expected 40.1% · 51 g+8.9 ptSoloQ +0.3
Kai'Sa48.0% · expected 41.9% · 50 g+6.1 ptSoloQ -2.1
Supportgap to expected
Blitzcrank57.6% · expected 41.5% · 33 g+16.0 ptSoloQ -2.0
Karma53.3% · expected 44.6% · 30 g+8.8 ptSoloQ +0.8
Thresh42.1% · expected 41.1% · 38 g+1.0 ptSoloQ +0.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn53.2% · expected 44.5% · 47 g+8.7 ptSoloQ -0.6
Jhin41.7% · expected 38.5% · 48 g+3.2 ptSoloQ -1.6
Ezreal39.4% · expected 38.0% · 33 g+1.4 ptSoloQ +1.2
Lucian43.8% · expected 42.0% · 32 g+1.8 ptSoloQ +3.0
Supportgap to expected
Nautilus48.1% · expected 41.2% · 52 g+6.9 ptSoloQ +1.0
Leona47.8% · expected 43.2% · 46 g+4.6 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa30 games
    43.3%gap +0.4 ptsSoloQ: 53.5% · 678 g
  • K'Sante30 games
    43.3%gap -1.1 ptsSoloQ: 50.9% · 1,024 g
  • Malphite24 games
    —SoloQ: 45.3% · 697 g
  • Sion20 games
    —SoloQ: 53.2% · 342 g
  • Yone20 games
    —SoloQ: 48.0% · 1,187 g
Jungle18 champions
  • Lee Sin53 games
    49.1%gap +5.5 ptsSoloQ: 49.6% · 2,544 g
  • Sylas40 games
    37.5%gap -4.2 ptsSoloQ: 46.2% · 1,256 g
  • Wukong39 games
    35.9%gap -2.3 ptsSoloQ: 47.6% · 492 g
  • Vi35 games
    40.0%gap -2.3 ptsSoloQ: 49.1% · 672 g
  • Qiyana31 games
    48.4%gap +4.7 ptsSoloQ: 51.2% · 1,549 g
Mid21 champions
  • Ahri37 games
    29.7%gap -10.0 ptsSoloQ: 47.4% · 766 g
  • Sylas34 games
    38.2%gap -6.1 ptsSoloQ: 48.4% · 1,578 g
  • Viktor28 games
    —SoloQ: 52.1% · 1,241 g
  • Syndra25 games
    —SoloQ: 51.5% · 897 g
  • Orianna21 games
    —SoloQ: 51.9% · 603 g
ADC16 champions
  • Yunara51 games
    49.0%gap +8.9 ptsSoloQ: 50.0% · 1,989 g
  • Caitlyn50 games
    38.0%gap -2.3 ptsSoloQ: 49.7% · 1,205 g
  • Kai'Sa50 games
    48.0%gap +6.1 ptsSoloQ: 48.1% · 2,792 g
  • Ezreal42 games
    38.1%gap -8.9 ptsSoloQ: 55.4% · 1,556 g
  • Jhin40 games
    40.0%gap -6.4 ptsSoloQ: 51.0% · 2,684 g
Support16 champions
  • Nautilus44 games
    38.6%gap -5.0 ptsSoloQ: 50.8% · 1,714 g
  • Lulu42 games
    40.5%gap -4.1 ptsSoloQ: 50.9% · 1,958 g
  • Thresh38 games
    42.1%gap +1.0 ptsSoloQ: 47.8% · 1,991 g
  • Braum36 games
    38.9%gap -1.3 ptsSoloQ: 50.5% · 778 g
  • Blitzcrank33 games
    57.6%gap +16.0 ptsSoloQ: 46.8% · 1,209 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.5%21,827 picks of 632,196ban 5.9% · patches 16.19 to 16.21
  • Amateur tournaments1.4%340 picks of 23,550ban 3.2% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.5%G1107 games of 4,246
  • 3.1%G2133 games of 4,249
  • 3.6%G3+66 games of 1,819
Once picked, the series moves on toIn G2, over 107 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.