Tournament presence · pick + ban
7.9%#88 of 173 champions
Pick
4.1%picked in 288 of 6,978 games
Ban
3.8%130 bans over 3,452 games, against 0.8% in soloQ
Win rate as Jungle61.1% between 47.4% and 73.2% over 36 gamesSoloQ 49.4%: no clear gap
Median length29 minsoloQ 28 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.8%
    3.0% ban rate in amateur play over 2,100 games, against 0.8% in soloQ over 141,081 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest73% · 1,742
Same in amateur play
SpellsFlash + Smite100% · 2,382
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 49 games
Core (3 legendaries)21% · 241
21%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Lich Bane, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 79% of junglers.

  1. Crowd control (CC)top21%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

412+28 vs 383
842+46 vs 796
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Gragasjunglers

Gold vs. direct opponent

At 20 min, behind 52% of junglers against the direct opponent.

junglers
4.6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 87 of 100 among junglers412 · median 383
  • Damage in mid game · rank 71 of 100 among junglers842 · median 796
  • Gold at 15 min · rank 62 of 100 among junglers+85 · median +6
  • Gold at 20 min · rank 48 of 100 among junglers+31 · median +64
  • Map pressure · rank 47 of 100 among junglers4.6 · median 4.7
  • Absorbs damage · rank 32 of 100 among junglers605 · median 855
  • Plays teamfights · rank 30 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 68 of 100 among junglers22% · median 20%
  • Crowd control (CC) · rank 79 of 100 among junglers1 · median 0.7
  • Team damage · rank 48 of 100 among junglers17% · median 17%
  • Jungle farm · rank 28 of 100 among junglers64 · median 66
  • Invade · rank 54 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn6 games
    —SoloQ: 47.3% · 74 g
Jungle1 champion
  • Wukong7 games
    —SoloQ: 60.5% · 86 g
ADC1 champion
  • Sivir5 games
    —SoloQ: 40.0% · 50 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,115 picks of 695,920ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.2%24 picks of 10,426ban 3.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.