Tournament presence · pick + ban
7.9%#88 of 173 champions
Pick
4.1%picked in 288 of 6,991 games
Ban
3.8%133 bans over 3,461 games, against 0.8% in soloQ
Win rate as Top47.1% between 41.8% and 52.6% over 227 gamesSoloQ 51.5%: no clear gap
Median length29.7 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.8%
    3.0% ban rate in amateur play over 2,100 games, against 0.8% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.7 min
    Median of 29.7 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Lich Bane, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge85% · 10,739
Same in amateur play
SpellsFlash + Teleport79% · 9,962
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 34 games
Core (3 legendaries)11% · 440
11%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 96% of top laners.

  1. Crowd control (CC)top4%1.7 · top laners: 0.8
  2. Lets allies carry killstop9%rank 91 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 53 in mid game and 52 in late game, out of 100 top laners.

638+39 vs 599
873+5 vs 868
1,083+3 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gragastop laners

Gold vs. direct opponent

At 20 min, behind 91% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among top laners638 · median 599
  • Damage in mid game · rank 53 of 100 among top laners873 · median 868
  • Damage in late game · rank 52 of 100 among top laners1,083 · median 1,079
  • Gold at 15 min · rank 14 of 100 among top laners-419 · median +119
  • Gold at 20 min · rank 9 of 100 among top laners-716 · median +100
  • Absorbs damage · rank 62 of 100 among top laners1,095 · median 970
  • Plays teamfights · rank 74 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 16 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 91 of 100 among top lanersrank 91 of 100
  • Crowd control (CC) · rank 96 of 100 among top laners1.7 · median 0.8
  • Team damage · rank 51 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +16.5 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong63.6% · expected 47.1% · 33 g+16.5 ptSoloQ +0.4
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected
Jarvan IV48.5% · expected 46.5% · 33 g+2.0 ptSoloQ +1.0
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn19 games
    —SoloQ: 50.6% · 312 g
  • Ambessa15 games
    —SoloQ: 51.6% · 335 g
  • Olaf14 games
    —SoloQ: 55.2% · 232 g
  • Dr. Mundo11 games
    —SoloQ: 45.7% · 315 g
  • Garen10 games
    —SoloQ: 50.2% · 408 g
Jungle13 champions
  • Wukong33 games
    63.6%gap +16.5 ptsSoloQ: 50.9% · 468 g
  • Jarvan IV26 games
    —SoloQ: 52.7% · 448 g
  • Nocturne18 games
    —SoloQ: 55.8% · 147 g
  • Xin Zhao16 games
    —SoloQ: 64.3% · 154 g
  • Pantheon11 games
    —SoloQ: 55.6% · 36 g
Mid13 champions
  • Syndra30 games
    40.0%gap -6.9 ptsSoloQ: 48.7% · 659 g
  • Ahri23 games
    —SoloQ: 47.6% · 738 g
  • Viktor17 games
    —SoloQ: 54.2% · 496 g
  • Orianna16 games
    —SoloQ: 51.6% · 250 g
  • Aurora10 games
    —SoloQ: 45.1% · 264 g
ADC15 champions
  • Tristana21 games
    —SoloQ: 49.4% · 814 g
  • Yunara20 games
    —SoloQ: 52.5% · 1,025 g
  • Kai'Sa18 games
    —SoloQ: 55.7% · 948 g
  • Sivir16 games
    —SoloQ: 49.1% · 275 g
  • Jinx15 games
    —SoloQ: 47.3% · 789 g
Support15 champions
  • Nautilus23 games
    —SoloQ: 51.9% · 803 g
  • Milio20 games
    —SoloQ: 52.1% · 399 g
  • Rell19 games
    —SoloQ: 48.3% · 443 g
  • Lulu15 games
    —SoloQ: 51.4% · 899 g
  • Seraphine15 games
    —SoloQ: 50.4% · 270 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%11,430 picks of 693,482ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.8%185 picks of 10,426ban 3.0% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.0%G164 games of 2,122
  • 3.6%G276 games of 2,122
  • 4.8%G3+33 games of 691
Once picked, the series moves on toIn G2, over 64 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.