Champion sheet · Mid

Galio

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
13.3%#56 of 173 champions
Pick
7.8%picked in 545 of 6,991 games
Ban
5.5%190 bans over 3,461 games, against 1.5% in soloQ
Win rate as Mid48.3% between 44.5% and 52.2% over 449 gamesSoloQ 50.3%: no clear gap
Median length28.3 minsoloQ 27.4 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    3.2%
    SoloQ
    1.9%
    3.2% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.9%
    SoloQ
    1.5%
    5.9% ban rate in amateur play over 2,100 games, against 1.5% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    27.4 min
    Median of 28.3 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge62% · 9,218
Same in amateur play
SpellsFlash + Teleport60% · 8,890
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)11% · 230
11%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Hextech Rocketbelt, Zhonya's Hourglass, Riftmaker (7%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of mid laners.

  1. Plays teamfightstop2%61% · mid laners: 55%
  2. Absorbs damagetop4%1,388 · mid laners: 489
  3. Lets allies carry killstop7%rank 93 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

No measure in the middle of mid laners.

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 16 in lane, 4 in mid game and 16 in late game, out of 100 mid laners.

482-46 vs 528
750-149 vs 899
1,017-162 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Galiomid laners

Gold vs. direct opponent

At 20 min, behind 98% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among mid laners482 · median 528
  • Damage in mid game · rank 4 of 100 among mid laners750 · median 899
  • Damage in late game · rank 16 of 100 among mid laners1,017 · median 1,179
  • Gold at 15 min · rank 2 of 100 among mid laners-679 · median +25
  • Gold at 20 min · rank 2 of 100 among mid laners-1,104 · median +71
  • Map pressure · rank 85 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 96 of 100 among mid laners1,388 · median 489
  • Plays teamfights · rank 98 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 1 of 100 among mid laners12% · median 23%
  • Lets allies carry kills · rank 93 of 100 among mid lanersrank 93 of 100
  • Crowd control (CC) · rank 89 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 21 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +18.3 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong64.5% · expected 46.2% · 31 g+18.3 ptSoloQ +2.6
Jarvan IV53.1% · expected 46.8% · 32 g+6.3 ptSoloQ -2.0
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara48.4% · expected 44.3% · 31 g+4.1 ptSoloQ +1.5
Supportgap to expected
Braum56.7% · expected 46.9% · 30 g+9.8 ptSoloQ +1.1
Nautilus44.1% · expected 43.1% · 34 g+1.0 ptSoloQ -1.2

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara54.3% · expected 48.1% · 35 g+6.2 ptSoloQ -1.2
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn27 games
    —SoloQ: 52.3% · 371 g
  • K'Sante18 games
    —SoloQ: 49.1% · 285 g
  • Sion18 games
    —SoloQ: 57.8% · 244 g
  • Renekton15 games
    —SoloQ: 49.1% · 460 g
  • Dr. Mundo12 games
    —SoloQ: 49.6% · 250 g
Jungle16 champions
  • Jarvan IV32 games
    53.1%gap +6.3 ptsSoloQ: 48.5% · 567 g
  • Wukong31 games
    64.5%gap +18.3 ptsSoloQ: 51.8% · 519 g
  • Vi22 games
    —SoloQ: 61.2% · 278 g
  • Xin Zhao18 games
    —SoloQ: 51.1% · 182 g
  • Skarner16 games
    —SoloQ: 45.6% · 158 g
Mid17 champions
  • Syndra43 games
    41.9%gap -4.0 ptsSoloQ: 46.2% · 671 g
  • Viktor39 games
    35.9%gap -9.9 ptsSoloQ: 50.0% · 548 g
  • Ahri26 games
    —SoloQ: 46.1% · 677 g
  • Orianna25 games
    —SoloQ: 49.8% · 269 g
  • Akali12 games
    —SoloQ: 56.9% · 689 g
ADC16 champions
  • Yunara31 games
    48.4%gap +4.1 ptsSoloQ: 51.4% · 1,211 g
  • Ashe27 games
    —SoloQ: 48.5% · 330 g
  • Jinx27 games
    —SoloQ: 44.0% · 860 g
  • Xayah21 games
    —SoloQ: 43.5% · 446 g
  • Caitlyn20 games
    —SoloQ: 49.6% · 781 g
Support16 champions
  • Nautilus34 games
    44.1%gap +1.0 ptsSoloQ: 50.0% · 822 g
  • Braum30 games
    56.7%gap +9.8 ptsSoloQ: 49.4% · 536 g
  • Lulu26 games
    —SoloQ: 50.0% · 1,023 g
  • Milio25 games
    —SoloQ: 55.1% · 432 g
  • Rakan23 games
    —SoloQ: 50.9% · 409 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%13,463 picks of 693,486ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments3.2%338 picks of 10,426ban 5.9% · patches 16.19 to 16.21
  • Pro3.6%80 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.9%G1146 games of 2,122
  • 6.1%G2129 games of 2,122
  • 6.7%G3+46 games of 691
Once picked, the series moves on toIn G2, over 146 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.