Galio
Patches 16.19 to 16.21 · EUWBans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.
- Pick
- 7.8%picked in 542 of 6,953 games
- Ban
- 5.4%187 bans over 3,441 games, against 1.5% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itStormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 94% of mid laners.Map pressureFrontlineLets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked more often in amateur play
- Amateur
- 3.2%
- SoloQ
- 1.9%
- DraftBanned more often in amateur play
- Amateur
- 5.9%
- SoloQ
- 1.5%
- LengthLonger games in amateur play
- Amateur
- 28.3 min
- SoloQ
- 27.4 min
How to play it?
Stormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Stormsurge
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 94% of mid laners.
- Map pressuretop6%4.1 · mid laners: 3.2
- Absorbs damagetop6%1,101 · mid laners: 489
- Crowd control (CC)top13%1.3 · mid laners: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- Frontline
- Lets allies carry
- CC
Like other mid laners
- Damage in lane
- Damage in mid game
- Plays teamfights
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 51 in lane, 28 in mid game and 21 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, behind 96% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 51 of 100 among mid laners528 · median 528
- Damage in mid game · rank 28 of 100 among mid laners854 · median 899
- Damage in late game · rank 21 of 100 among mid laners1,087 · median 1,179
- Gold at 15 min · rank 4 of 100 among mid laners-619 · median +25
- Gold at 20 min · rank 4 of 100 among mid laners-969 · median +71
- Map pressure · rank 94 of 100 among mid laners4.1 · median 3.2
- Absorbs damage · rank 94 of 100 among mid laners1,101 · median 489
- Plays teamfights · rank 72 of 100 among mid laners58% · median 55%
- Takes its kills in duels · rank 7 of 100 among mid laners16% · median 23%
- Lets allies carry kills · rank 87 of 100 among mid lanersrank 87 of 100
- Crowd control (CC) · rank 88 of 100 among mid laners1.3 · median 0.7
- Team damage · rank 35 of 100 among mid laners19% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Wukong13 games—SoloQ: 51.7% · 511 g
- Jarvan IV11 games—SoloQ: 48.7% · 597 g
- Vi9 games—SoloQ: 61.1% · 280 g
- Xin Zhao9 games—SoloQ: 51.9% · 183 g
- Skarner6 games—SoloQ: 45.3% · 159 g
- Cho'Gath5 games—SoloQ: 47.8% · 364 g
- Lee Sin5 games—SoloQ: 49.6% · 710 g
- Qiyana5 games—SoloQ: 51.5% · 635 g
- Sejuani5 games—SoloQ: 50.3% · 145 g
- Kai'Sa15 games—SoloQ: 56.9% · 1,133 g
- Yunara14 games—SoloQ: 51.9% · 1,198 g
- Jhin9 games—SoloQ: 48.5% · 1,163 g
- Sivir9 games—SoloQ: 48.6% · 354 g
- Caitlyn8 games—SoloQ: 49.5% · 773 g
- Tristana7 games—SoloQ: 47.6% · 905 g
- Aphelios6 games—SoloQ: 50.0% · 480 g
- Ashe6 games—SoloQ: 47.2% · 322 g
- Ezreal6 games—SoloQ: 56.0% · 737 g
- Jinx5 games—SoloQ: 43.5% · 855 g
- Nautilus22 games—SoloQ: 49.6% · 836 g
- Lulu11 games—SoloQ: 50.2% · 1,020 g
- Bard9 games—SoloQ: 51.0% · 504 g
- Braum8 games—SoloQ: 49.4% · 536 g
- Leona8 games—SoloQ: 51.1% · 581 g
- Rell8 games—SoloQ: 45.5% · 457 g
- Alistar7 games—SoloQ: 47.6% · 513 g
- Rakan7 games—SoloQ: 51.5% · 410 g
- Karma5 games—SoloQ: 53.5% · 651 g
- Milio5 games—SoloQ: 55.6% · 432 g
- Seraphine5 games—SoloQ: 48.6% · 356 g
Ban it or pick it?
Taken at any point of the series.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+1.9%13,928 picks of 714,990ban 1.5% · patches 16.19 to 16.21
- Amateur tournaments3.2%338 picks of 10,426ban 5.9% · patches 16.19 to 16.21
- Pro3.7%82 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
21.3% on 16.21Within the series
Fearless series only · as Mid- 6.9%G1146 games of 2,116
- 6.0%G2128 games of 2,116
- 6.6%G3+45 games of 681

