Champion sheet · Mid

Galio

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
17.2%#38 of 173 champions
Pick
9.1%picked in 262 of 2,886 games
Ban
8.1%169 bans over 2,098 games, against 2.3% in soloQ
Win rate as Mid47.0% between 41.5% and 52.6% over 217 gamesSoloQ 50.7%: no clear gap
Median length29.3 minsoloQ 27.8 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    3.7%
    SoloQ
    2.5%
    3.7% of the role's picks in amateur play, against 2.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.7%
    SoloQ
    2.3%
    7.7% ban rate in amateur play over 1,538 games, against 2.3% in soloQ over 103,691 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.8 min
    Median of 29.3 min in amateur play, against 27.8 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge61% · 7,910
Same in amateur play
SpellsFlash + Teleport53% · 6,851
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 241 games
Core (3 legendaries)13% · 262
13%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Hollow Radiance, Riftmaker, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of mid laners.

  1. Plays teamfightstop2%61% · mid laners: 55%
  2. Absorbs damagetop4%1,388 · mid laners: 489
  3. Lets allies carry killstop7%rank 93 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

No measure in the middle of mid laners.

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 16 in lane, 4 in mid game and 16 in late game, out of 100 mid laners.

482-46 vs 528
750-149 vs 899
1,017-162 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Galiomid laners

Gold vs. direct opponent

At 20 min, behind 98% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among mid laners482 · median 528
  • Damage in mid game · rank 4 of 100 among mid laners750 · median 899
  • Damage in late game · rank 16 of 100 among mid laners1,017 · median 1,179
  • Gold at 15 min · rank 2 of 100 among mid laners-679 · median +25
  • Gold at 20 min · rank 2 of 100 among mid laners-1,104 · median +71
  • Map pressure · rank 85 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 96 of 100 among mid laners1,388 · median 489
  • Plays teamfights · rank 98 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 1 of 100 among mid laners12% · median 23%
  • Lets allies carry kills · rank 93 of 100 among mid lanersrank 93 of 100
  • Crowd control (CC) · rank 89 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 21 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Ornn12 games
    —SoloQ: 49.0% · 314 g
  • Aatrox10 games
    —SoloQ: 50.6% · 356 g
  • Jax9 games
    —SoloQ: 54.6% · 339 g
  • Sion8 games
    —SoloQ: 56.6% · 228 g
  • Ambessa7 games
    —SoloQ: 57.6% · 337 g
Jungle8 champions
  • Wukong18 games
    —SoloQ: 46.3% · 529 g
  • Vi14 games
    —SoloQ: 51.1% · 176 g
  • Nocturne11 games
    —SoloQ: 44.3% · 158 g
  • Xin Zhao11 games
    —SoloQ: 49.3% · 146 g
  • Cho'Gath8 games
    —SoloQ: 50.7% · 304 g
Mid11 champions
  • Orianna18 games
    —SoloQ: 54.3% · 219 g
  • Syndra17 games
    —SoloQ: 48.3% · 522 g
  • Viktor13 games
    —SoloQ: 52.5% · 606 g
  • Akali11 games
    —SoloQ: 52.1% · 547 g
  • Ahri10 games
    —SoloQ: 47.9% · 555 g
ADC14 champions
  • Yunara13 games
    —SoloQ: 50.2% · 929 g
  • Lucian11 games
    —SoloQ: 49.7% · 503 g
  • Caitlyn10 games
    —SoloQ: 51.1% · 618 g
  • Ezreal10 games
    —SoloQ: 57.3% · 593 g
  • Tristana10 games
    —SoloQ: 48.1% · 636 g
Support12 champions
  • Karma17 games
    —SoloQ: 54.7% · 446 g
  • Nautilus15 games
    —SoloQ: 53.1% · 651 g
  • Leona12 games
    —SoloQ: 51.9% · 545 g
  • Braum10 games
    —SoloQ: 48.3% · 406 g
  • Rell10 games
    —SoloQ: 43.8% · 333 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%11,986 picks of 474,053ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments3.7%159 picks of 4,328ban 7.7% · patches 16.19 to 16.21
  • Pro3.7%82 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

21.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 7.6%G161 games of 805
  • 6.6%G253 games of 805
  • 7.1%G3+25 games of 351
Once picked, the series moves on toIn G2, over 61 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.