Champion sheet · Top

Fiora

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
6.8%#106 of 173 champions
Pick
3.0%picked in 559 of 18,492 games
Ban
3.8%664 bans over 17,540 games, against 7.0% in soloQ
Win rate as Top49.8% between 46.3% and 53.3% over 548 gamesSoloQ 51.0%: no clear gap
Median length28.9 minsoloQ 25.8 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.7%
    SoloQ
    2.8%
    1.7% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.9%
    SoloQ
    7.0%
    3.9% ban rate in amateur play over 11,141 games, against 7.0% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    25.8 min
    Median of 28.9 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Ravenous Hydra, Trinity Force, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack43% · 8,220
Same in amateur play
SpellsFlash + Ignite80% · 15,263
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 95 games
Core (3 legendaries)57% · 3,737
57%of soloQ games
  1. Ravenous Hydra
  2. Trinity Force
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of top laners.

  1. Takes its kills in duelstop1%40% · top laners: 28%
  2. Team damagetop5%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 53 in lane, 41 in mid game and 32 in late game, out of 100 top laners.

609+10 vs 599
844-23 vs 868
1,000-80 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Fioratop laners

Gold vs. direct opponent

At 20 min, ahead of 95% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 53 of 100 among top laners609 · median 599
  • Damage in mid game · rank 41 of 100 among top laners844 · median 868
  • Damage in late game · rank 32 of 100 among top laners1,000 · median 1,079
  • Gold at 15 min · rank 88 of 100 among top laners+501 · median +119
  • Gold at 20 min · rank 95 of 100 among top laners+867 · median +100
  • Absorbs damage · rank 68 of 100 among top laners1,131 · median 970
  • Plays teamfights · rank 1 of 100 among top laners44% · median 53%
  • Takes its kills in duels · rank 100 of 100 among top laners40% · median 28%
  • Lets allies carry kills · rank 18 of 100 among top lanersrank 18 of 100
  • Crowd control (CC) · rank 19 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 95 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Sylas in amateur play: +14.9 pts over 33 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante54.3% · expected 51.8% · 46 g+2.5 ptSoloQ +3.1
Aatrox50.0% · expected 49.2% · 32 g+0.8 ptSoloQ +1.6
Junglegap to expected
Lee Sin57.4% · expected 51.0% · 61 g+6.3 ptSoloQ -0.9
Jarvan IV57.1% · expected 51.6% · 42 g+5.5 ptSoloQ -0.8
Sylas51.4% · expected 49.2% · 35 g+2.3 ptSoloQ +0.2
Midgap to expected
Sylas66.7% · expected 51.8% · 33 g+14.9 ptSoloQ -0.4
ADCgap to expected
Lucian61.5% · expected 50.2% · 39 g+11.3 ptSoloQ -1.7
Ezreal65.6% · expected 54.4% · 32 g+11.2 ptSoloQ +1.3
Caitlyn50.0% · expected 47.7% · 56 g+2.3 ptSoloQ -0.3
Kai'Sa50.0% · expected 49.3% · 56 g+0.7 ptSoloQ -2.2
Yunara48.1% · expected 47.5% · 52 g+0.5 ptSoloQ -1.1
Supportgap to expected
Blitzcrank64.5% · expected 49.0% · 31 g+15.5 ptSoloQ -1.3
Nautilus56.8% · expected 51.0% · 44 g+5.8 ptSoloQ +1.3
Leona54.3% · expected 49.0% · 35 g+5.3 ptSoloQ +0.8
Milio52.9% · expected 51.3% · 34 g+1.6 ptSoloQ +4.5

With

Junglegap to expected
Sylas62.5% · expected 50.5% · 32 g+12.0 ptSoloQ -1.1
Midgap to expected
Viktor54.5% · expected 49.9% · 33 g+4.6 ptSoloQ -0.4
Syndra54.3% · expected 50.3% · 35 g+4.0 ptSoloQ +2.4
ADCgap to expected
Kai'Sa61.1% · expected 50.3% · 36 g+10.8 ptSoloQ +0.7
Caitlyn58.1% · expected 52.0% · 43 g+6.2 ptSoloQ +0.5
Yunara56.0% · expected 52.1% · 50 g+3.9 ptSoloQ +0.8
Jinx58.8% · expected 54.0% · 34 g+4.8 ptSoloQ -1.5
Jhin45.8% · expected 45.7% · 48 g+0.1 ptSoloQ -0.1
Supportgap to expected
Nautilus59.1% · expected 48.6% · 44 g+10.5 ptSoloQ -0.8
Lulu54.7% · expected 47.6% · 53 g+7.1 ptSoloQ +1.2
Rell56.7% · expected 54.0% · 30 g+2.7 ptSoloQ -1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • K'Sante46 games
    54.3%gap +2.5 ptsSoloQ: 55.6% · 1,062 g
  • Aatrox32 games
    50.0%gap +0.8 ptsSoloQ: 54.0% · 787 g
  • Ornn32 games
    40.6%gap -7.3 ptsSoloQ: 52.5% · 158 g
  • Sion27 games
    —SoloQ: 51.0% · 239 g
  • Malphite25 games
    —SoloQ: 50.0% · 550 g
Jungle18 champions
  • Lee Sin61 games
    57.4%gap +6.3 ptsSoloQ: 49.7% · 2,317 g
  • Jarvan IV42 games
    57.1%gap +5.5 ptsSoloQ: 52.3% · 646 g
  • Wukong41 games
    39.0%gap -6.4 ptsSoloQ: 55.8% · 398 g
  • Sylas35 games
    51.4%gap +2.3 ptsSoloQ: 51.4% · 905 g
  • Vi32 games
    34.4%gap -15.4 ptsSoloQ: 51.8% · 633 g
Mid17 champions
  • Ahri40 games
    30.0%gap -17.0 ptsSoloQ: 49.4% · 632 g
  • Viktor35 games
    48.6%gap -1.1 ptsSoloQ: 52.8% · 1,067 g
  • Sylas33 games
    66.7%gap +14.9 ptsSoloQ: 52.7% · 885 g
  • Syndra29 games
    —SoloQ: 51.7% · 813 g
  • Orianna26 games
    —SoloQ: 55.2% · 462 g
ADC17 champions
  • Caitlyn56 games
    50.0%gap +2.3 ptsSoloQ: 52.4% · 1,035 g
  • Kai'Sa56 games
    50.0%gap +0.7 ptsSoloQ: 48.7% · 2,121 g
  • Yunara52 games
    48.1%gap +0.5 ptsSoloQ: 49.4% · 1,578 g
  • Jhin43 games
    46.5%gap -7.4 ptsSoloQ: 53.9% · 2,197 g
  • Lucian39 games
    61.5%gap +11.3 ptsSoloQ: 51.2% · 855 g
Support18 champions
  • Lulu44 games
    40.9%gap -11.1 ptsSoloQ: 47.9% · 1,521 g
  • Nautilus44 games
    56.8%gap +5.8 ptsSoloQ: 52.9% · 1,316 g
  • Braum41 games
    46.3%gap -1.2 ptsSoloQ: 44.7% · 588 g
  • Leona35 games
    54.3%gap +5.3 ptsSoloQ: 49.9% · 774 g
  • Thresh35 games
    37.1%gap -11.4 ptsSoloQ: 48.9% · 1,518 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%17,791 picks of 632,193ban 7.0% · patches 16.19 to 16.21
  • Amateur tournaments1.7%392 picks of 23,550ban 3.9% · patches 16.19 to 16.21
  • Pro0.6%14 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.3%G1138 games of 4,243
  • 3.7%G2157 games of 4,243
  • 3.0%G3+54 games of 1,815
Once picked, the series moves on toIn G2, over 138 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.