Fiddlesticks
Patches 16.19 to 16.21 · All regions- Pick
- 0.5%picked in 150 of 28,373 games
- Ban
- 1.3%295 bans over 23,112 games, against 1.3% in soloQ
Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Support.Draft
- How to play itArcane Comet, then Malignance, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 83% of supports.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.0%
- SoloQ
- 0.3%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Arcane Comet, then Malignance, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.
Malignance
Liandry's Torment
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 83% of supports.
- Crowd control (CC)top17%1.4 · supports: 1
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- CC
Like other supports
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Team damage
What it is not
- Little map pressure
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 56% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 59 of 100 among supports+146 · median +105
- Gold at 20 min · rank 56 of 100 among supports+206 · median +193
- Map pressure · rank 21 of 100 among supports3.3 · median 4.5
- Absorbs damage · rank 25 of 100 among supports274 · median 393
- Plays teamfights · rank 70 of 100 among supports56% · median 54%
- Takes its kills in duels · rank 46 of 100 among supports17% · median 17%
- Crowd control (CC) · rank 83 of 100 among supports1.4 · median 1
- Team damage · rank 37 of 100 among supports8% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%4,530 picks of 1,794,593ban 1.3% · patches 16.19 to 16.21
- Amateur tournaments0.0%17 picks of 38,304ban 1.3% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
2.6% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

