Elise
Patches 16.19 to 16.21 · EUW- Pick
- 2.1%picked in 146 of 6,991 games
- Ban
- 4.6%160 bans over 3,461 games, against 2.7% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.Draft
- How to play itDark Harvest, then Lich Bane, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 97% of junglers.Map pressureDuelistInvade
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.8%
- SoloQ
- 2.4%
- DraftBanned more often in amateur play
- Amateur
- 4.3%
- SoloQ
- 2.7%
How to play it?
Dark Harvest, then Lich Bane, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Lich Bane
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 97% of junglers.
- Map pressuretop3%5.8 · junglers: 4.7
- Invadetop6%10% · junglers: 7%
- Takes its kills in duelstop16%24% · junglers: 20%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Map pressure
- Duelist
- Invade
Like other junglers
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Crowd control (CC)
- Team damage
What it is not
- Few teamfights
- Carries its own kills
- No poke
- Light jungle farm
Damage / min by phase · at equal gold
Rank 67 in lane, 57 in mid game and 73 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, behind 68% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 67 of 100 among junglers393 · median 383
- Damage in mid game · rank 57 of 100 among junglers811 · median 796
- Damage in late game · rank 73 of 100 among junglers1,148 · median 1,056
- Gold at 15 min · rank 37 of 100 among junglers-53 · median +6
- Gold at 20 min · rank 32 of 100 among junglers-169 · median +64
- Map pressure · rank 97 of 100 among junglers5.8 · median 4.7
- Absorbs damage · rank 12 of 100 among junglers433 · median 855
- Plays teamfights · rank 5 of 100 among junglers45% · median 52%
- Takes its kills in duels · rank 84 of 100 among junglers24% · median 20%
- Lets allies carry kills · rank 9 of 100 among junglersrank 9 of 100
- Crowd control (CC) · rank 75 of 100 among junglers0.9 · median 0.7
- Team damage · rank 62 of 100 among junglers18% · median 17%
- Jungle farm · rank 1 of 100 among junglers58 · median 66
- Invade · rank 94 of 100 among junglers10% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Sivir9 games—SoloQ: 49.6% · 446 g
- Tristana9 games—SoloQ: 48.3% · 1,052 g
- Jhin8 games—SoloQ: 52.0% · 1,451 g
- Jinx8 games—SoloQ: 47.0% · 1,091 g
- Yunara8 games—SoloQ: 49.5% · 1,467 g
- Corki7 games—SoloQ: 57.8% · 199 g
- Kai'Sa7 games—SoloQ: 54.1% · 1,326 g
- Xayah7 games—SoloQ: 50.2% · 506 g
- Caitlyn6 games—SoloQ: 55.3% · 978 g
- Miss Fortune5 games—SoloQ: 50.3% · 306 g
- Leona12 games—SoloQ: 46.1% · 723 g
- Lulu10 games—SoloQ: 49.2% · 1,311 g
- Braum8 games—SoloQ: 47.4% · 679 g
- Thresh7 games—SoloQ: 48.9% · 1,277 g
- Karma6 games—SoloQ: 57.8% · 792 g
- Nautilus6 games—SoloQ: 49.6% · 1,017 g
- Nami5 games—SoloQ: 52.8% · 923 g
- Rakan5 games—SoloQ: 48.9% · 554 g
- Rell5 games—SoloQ: 44.6% · 671 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+2.4%16,989 picks of 693,488ban 2.7% · patches 16.19 to 16.21
- Amateur tournaments0.8%82 picks of 10,426ban 4.3% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
8.2% on 16.21Within the series
Fearless series only · as Jungle- 1.0%G122 games of 2,122
- 1.6%G234 games of 2,122
- 2.5%G3+17 games of 691
Not enough series yet: published from 30.

