Champion sheet · Jungle

Dr. Mundo

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
13.7%#53 of 173 champions
Pick
8.0%picked in 232 of 2,915 games
Ban
5.7%121 bans over 2,127 games, against 2.6% in soloQ
Win rate as Jungle48.6% between 35.3% and 62.1% over 35 gamesSoloQ 46.0%: no clear gap
Median length30.1 minsoloQ 28 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.7%
    SoloQ
    0.2%
    0.7% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.0%
    SoloQ
    2.6%
    5.0% ban rate in amateur play over 1,538 games, against 2.6% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28 min
    Median of 30.1 min in amateur play, against 28 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Fleet Footwork, then Heartsteel, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork93% · 999
Same in amateur play
SpellsFlash + Smite82% · 879
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 33 games
Core (3 legendaries)41% · 208
41%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 93% of junglers.

  1. Absorbs damagetop7%1,381 · junglers: 855
  2. Lets allies carry killstop17%rank 83 of 100
  3. Plays teamfightstop22%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • Poke

Like other junglers

  • Damage in mid game
  • Gold at 15 min
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • Few duels
  • Stays home

Damage / min by phase · at equal gold

Rank 19 in lane, 51 in mid game and 81 in late game, out of 100 junglers.

343-40 vs 383
7960 vs 796
1,169+113 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Dr. Mundojunglers

Gold vs. direct opponent

At 20 min, behind 77% of junglers against the direct opponent.

junglers
3.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 19 of 100 among junglers343 · median 383
  • Damage in mid game · rank 51 of 100 among junglers796 · median 796
  • Damage in late game · rank 81 of 100 among junglers1,169 · median 1,056
  • Gold at 15 min · rank 25 of 100 among junglers-170 · median +6
  • Gold at 20 min · rank 23 of 100 among junglers-324 · median +64
  • Map pressure · rank 8 of 100 among junglers3.3 · median 4.7
  • Absorbs damage · rank 93 of 100 among junglers1,381 · median 855
  • Plays teamfights · rank 78 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 3 of 100 among junglers15% · median 20%
  • Lets allies carry kills · rank 83 of 100 among junglersrank 83 of 100
  • Crowd control (CC) · rank 26 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 66 of 100 among junglers19% · median 17%
  • Jungle farm · rank 97 of 100 among junglers72 · median 66
  • Invade · rank 21 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support2 champions
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%928 picks of 466,479ban 2.6% · patches 16.19 to 16.21
  • Amateur tournaments0.7%29 picks of 4,328ban 5.0% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.