Tournament presence · pick + ban
14.3%#49 of 173 champions
Pick
8.0%picked in 559 of 6,991 games
Ban
6.3%217 bans over 3,461 games, against 2.0% in soloQ
Win rate as Top43.0% between 39.1% and 47.0% over 428 gamesSoloQ 48.5%: clear gap
Median length28.6 minsoloQ 27.6 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    43.0%
    SoloQ
    48.5%
    43.0% win rate in amateur play over 428 games, against 48.5% in soloQ over 12,384 games.
  • DraftPicked more often in amateur play
    Amateur
    3.3%
    SoloQ
    1.6%
    3.3% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.6%
    SoloQ
    2.0%
    5.6% ban rate in amateur play over 2,100 games, against 2.0% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    27.6 min
    Median of 28.6 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Warmog's Armor, Heartsteel, and Titanic Hydra: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying95% · 11,733
Same in amateur play
SpellsFlash + Teleport46% · 5,668
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 79% · 65 games
Core (3 legendaries)25% · 1,297
25%of soloQ games
  1. Warmog's Armor
  2. Heartsteel
  3. Titanic Hydra
Amateur: Warmog's Armor, Heartsteel, Spirit Visage (27%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 93% of top laners.

  1. Absorbs damagetop8%1,550 · top laners: 970
  2. Team damagetop8%25% · top laners: 20%
  3. Plays teamfightstop13%57% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 66 in lane, 96 in mid game and 98 in late game, out of 100 top laners.

632+33 vs 599
1,033+165 vs 868
1,397+318 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Dr. Mundotop laners

Gold vs. direct opponent

At 20 min, behind 82% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among top laners632 · median 599
  • Damage in mid game · rank 96 of 100 among top laners1,033 · median 868
  • Damage in late game · rank 98 of 100 among top laners1,397 · median 1,079
  • Gold at 15 min · rank 11 of 100 among top laners-502 · median +119
  • Gold at 20 min · rank 18 of 100 among top laners-522 · median +100
  • Absorbs damage · rank 93 of 100 among top laners1,550 · median 970
  • Plays teamfights · rank 87 of 100 among top laners57% · median 53%
  • Takes its kills in duels · rank 13 of 100 among top laners23% · median 28%
  • Lets allies carry kills · rank 78 of 100 among top lanersrank 78 of 100
  • Crowd control (CC) · rank 28 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 93 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn55.6% · expected 44.7% · 36 g+10.9 ptSoloQ +1.9
Junglegap to expected
Vi54.8% · expected 42.6% · 31 g+12.3 ptSoloQ -0.5
Jarvan IV45.7% · expected 43.6% · 35 g+2.1 ptSoloQ +0.2
Midgap to expected
Ahri53.5% · expected 42.3% · 43 g+11.2 ptSoloQ +1.3
Viktor50.0% · expected 42.6% · 32 g+7.4 ptSoloQ +3.1
ADCgap to expected
Yunara43.2% · expected 41.1% · 44 g+2.1 ptSoloQ -0.3
Supportgap to expected
Milio54.8% · expected 44.0% · 31 g+10.9 ptSoloQ +0.6
Nautilus42.9% · expected 39.9% · 35 g+2.9 ptSoloQ -2.4

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri59.3% · expected 43.7% · 54 g+15.6 ptSoloQ -0.7
Syndra44.7% · expected 43.3% · 47 g+1.4 ptSoloQ -1.5
ADCgap to expected
Ashe48.8% · expected 40.9% · 41 g+7.9 ptSoloQ -1.5
Jinx50.0% · expected 40.9% · 32 g+9.1 ptSoloQ +1.7
Supportgap to expected
Milio54.5% · expected 42.0% · 33 g+12.5 ptSoloQ +2.4
Seraphine41.9% · expected 41.4% · 31 g+0.5 ptSoloQ -1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Renekton43 games
    27.9%gap -12.3 ptsSoloQ: 54.4% · 502 g
  • Sion39 games
    33.3%gap -8.7 ptsSoloQ: 50.2% · 247 g
  • Ornn36 games
    55.6%gap +10.9 ptsSoloQ: 49.3% · 365 g
  • Gwen32 games
    31.3%gap -6.8 ptsSoloQ: 36.0% · 378 g
  • Malphite22 games
    —SoloQ: 55.1% · 673 g
Jungle17 champions
  • Wukong58 games
    36.2%gap -6.8 ptsSoloQ: 49.1% · 456 g
  • Jarvan IV35 games
    45.7%gap +2.1 ptsSoloQ: 49.0% · 459 g
  • Vi31 games
    54.8%gap +12.3 ptsSoloQ: 49.8% · 203 g
  • Xin Zhao31 games
    32.3%gap -11.0 ptsSoloQ: 44.4% · 133 g
  • Lee Sin21 games
    —SoloQ: 51.8% · 591 g
Mid19 champions
  • Syndra52 games
    40.4%gap -2.3 ptsSoloQ: 49.8% · 607 g
  • Ahri43 games
    53.5%gap +11.2 ptsSoloQ: 48.4% · 727 g
  • Viktor32 games
    50.0%gap +7.4 ptsSoloQ: 52.2% · 534 g
  • Orianna25 games
    —SoloQ: 51.1% · 233 g
  • Hwei24 games
    —SoloQ: 52.7% · 241 g
ADC19 champions
  • Yunara44 games
    43.2%gap +2.1 ptsSoloQ: 48.0% · 948 g
  • Ezreal33 games
    30.3%gap -14.1 ptsSoloQ: 50.9% · 707 g
  • Jinx31 games
    38.7%gap -6.4 ptsSoloQ: 45.6% · 739 g
  • Lucian27 games
    —SoloQ: 50.7% · 410 g
  • Sivir27 games
    —SoloQ: 49.6% · 272 g
Support16 champions
  • Lulu41 games
    36.6%gap -9.4 ptsSoloQ: 45.8% · 813 g
  • Nautilus35 games
    42.9%gap +2.9 ptsSoloQ: 47.1% · 612 g
  • Milio31 games
    54.8%gap +10.9 ptsSoloQ: 50.4% · 403 g
  • Karma29 games
    —SoloQ: 49.4% · 542 g
  • Nami28 games
    —SoloQ: 48.6% · 656 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,977 picks of 693,482ban 2.0% · patches 16.19 to 16.21
  • Amateur tournaments3.3%344 picks of 10,426ban 5.6% · patches 16.19 to 16.21
  • Pro1.4%32 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 6.4%G1135 games of 2,122
  • 6.7%G2143 games of 2,122
  • 5.9%G3+41 games of 691
Once picked, the series moves on toIn G2, over 135 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.