Dr. Mundo
Patches 16.19 to 16.21 · EUW- Pick
- 8.0%picked in 558 of 6,968 games
- Ban
- 6.3%217 bans over 3,445 games, against 2.0% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Jungle.DraftLength
- How to play itFleet Footwork, then Heartsteel, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 93% of junglers.FrontlineTeamfightLets allies carryPoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked more often in amateur play
- Amateur
- 0.7%
- SoloQ
- 0.3%
- DraftBanned more often in amateur play
- Amateur
- 5.6%
- SoloQ
- 2.0%
- LengthLonger games in amateur play
- Amateur
- 28.9 min
- SoloQ
- 27.5 min
How to play it?
Fleet Footwork, then Heartsteel, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.
Heartsteel
Dead Man's Plate
Spirit Visage
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 93% of junglers.
- Absorbs damagetop7%1,381 · junglers: 855
- Lets allies carry killstop17%rank 83 of 100
- Plays teamfightstop22%55% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Frontline
- Teamfight
- Lets allies carry
- Poke
Like other junglers
- Damage in mid game
- Gold at 15 min
- Crowd control (CC)
- Team damage
What it is not
- Little map pressure
- Few duels
- Stays home
Damage / min by phase · at equal gold
Rank 19 in lane, 51 in mid game and 81 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, behind 77% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 19 of 100 among junglers343 · median 383
- Damage in mid game · rank 51 of 100 among junglers796 · median 796
- Damage in late game · rank 81 of 100 among junglers1,169 · median 1,056
- Gold at 15 min · rank 25 of 100 among junglers-170 · median +6
- Gold at 20 min · rank 23 of 100 among junglers-324 · median +64
- Map pressure · rank 8 of 100 among junglers3.3 · median 4.7
- Absorbs damage · rank 93 of 100 among junglers1,381 · median 855
- Plays teamfights · rank 78 of 100 among junglers55% · median 52%
- Takes its kills in duels · rank 3 of 100 among junglers15% · median 20%
- Lets allies carry kills · rank 83 of 100 among junglersrank 83 of 100
- Crowd control (CC) · rank 26 of 100 among junglers0.5 · median 0.7
- Team damage · rank 66 of 100 among junglers19% · median 17%
- Jungle farm · rank 97 of 100 among junglers72 · median 66
- Invade · rank 21 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Kai'Sa11 games—SoloQ: 42.6% · 136 g
- Yunara11 games—SoloQ: 41.5% · 135 g
- Jhin10 games—SoloQ: 48.8% · 170 g
- Ashe8 games—SoloQ: 55.4% · 65 g
- Ezreal8 games—SoloQ: 60.0% · 110 g
- Sivir7 games—SoloQ: 60.9% · 46 g
- Caitlyn6 games—SoloQ: 39.7% · 116 g
- Jinx6 games—SoloQ: 46.8% · 124 g
- Lucian5 games—SoloQ: 57.1% · 70 g
- Twitch5 games—SoloQ: 56.1% · 57 g
- Viktor5 games—SoloQ: 45.2% · 42 g
- Nautilus12 games—SoloQ: 52.1% · 117 g
- Braum10 games—SoloQ: 44.4% · 72 g
- Thresh10 games—SoloQ: 41.1% · 146 g
- Lulu9 games—SoloQ: 50.4% · 129 g
- Rell8 games—SoloQ: 40.3% · 67 g
- Karma7 games—SoloQ: 45.7% · 94 g
- Leona7 games—SoloQ: 60.6% · 71 g
- Milio7 games—SoloQ: 60.7% · 61 g
- Alistar6 games—SoloQ: 45.5% · 55 g
- Bard6 games—SoloQ: 57.1% · 63 g
- Seraphine5 games—SoloQ: 46.6% · 58 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%1,858 picks of 695,920ban 2.0% · patches 16.19 to 16.21
- Amateur tournaments0.7%78 picks of 10,426ban 5.6% · patches 16.19 to 16.21
- Pro0.3%6 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
11.9% on 16.21Within the series
Fearless series only · as Jungle- 1.5%G131 games of 2,116
- 1.6%G234 games of 2,118
- 2.5%G3+17 games of 684

