Brand
Patches 16.19 to 16.21 · KR- Pick
- 0.8%picked in 140 of 18,486 games
- Ban
- 0.4%74 bans over 17,536 games, against 0.1% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Jungle.Draft
- How to play itDeathfire Touch, then Liandry's Torment, Rylai's Crystal Scepter, and Zhonya's Hourglass: the most played build in soloQ.



- In a compNo trait above other junglers; the most marked: Jungle farm (rank 70).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Jungle.
- DraftBanned more often in amateur play
- Amateur
- 0.4%
- SoloQ
- 0.1%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Deathfire Touch, then Liandry's Torment, Rylai's Crystal Scepter, and Zhonya's Hourglass: the most played build in soloQ.
Liandry's Torment
Rylai's Crystal Scepter
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other junglers; the most marked: Jungle farm (rank 70).
- Its most marked traitJungle farmtop30%68 · junglers: 66
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
Nothing above junglers.
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
- Jungle farm
What it is not
- Little map pressure
- No poke
- Stays home
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 59% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 47 of 100 among junglers-22 · median +6
- Gold at 20 min · rank 41 of 100 among junglers-56 · median +64
- Map pressure · rank 16 of 100 among junglers3.6 · median 4.7
- Absorbs damage · rank 6 of 100 among junglers330 · median 855
- Plays teamfights · rank 31 of 100 among junglers50% · median 52%
- Takes its kills in duels · rank 32 of 100 among junglers18% · median 20%
- Crowd control (CC) · rank 61 of 100 among junglers0.8 · median 0.7
- Team damage · rank 63 of 100 among junglers18% · median 17%
- Jungle farm · rank 70 of 100 among junglers68 · median 66
- Invade · rank 6 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%566 picks of 650,542ban 0.1% · patches 16.19 to 16.21
- Amateur tournaments0.1%14 picks of 23,550ban 0.4% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
1.8% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

