Ambessa
Patches 16.19 to 16.21 · KR- Pick
- 11.1%picked in 2,055 of 18,486 games
- Ban
- 12.7%2,227 bans over 17,536 games, against 3.1% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itElectrocute, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 89% of mid laners.FrontlineDuelistSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftBanned more often in amateur play
- Amateur
- 12.5%
- SoloQ
- 3.1%
- LengthLonger games in amateur play
- Amateur
- 29.1 min
- SoloQ
- 25.8 min
How to play it?
Electrocute, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.
Profane Hydra
Voltaic Cyclosword
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 89% of mid laners.
- Absorbs damagetop12%1,002 · mid laners: 489
- Takes its kills in duelstop17%27% · mid laners: 23%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- Duelist
- Split-push
Like other mid laners
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Plays teamfights
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 89 in lane, 58 in mid game and 40 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 66% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 89 of 100 among mid laners598 · median 528
- Damage in mid game · rank 58 of 100 among mid laners925 · median 899
- Damage in late game · rank 40 of 100 among mid laners1,150 · median 1,179
- Gold at 15 min · rank 62 of 100 among mid laners+136 · median +25
- Gold at 20 min · rank 66 of 100 among mid laners+250 · median +71
- Map pressure · rank 55 of 100 among mid laners3.6 · median 3.2
- Absorbs damage · rank 89 of 100 among mid laners1,002 · median 489
- Plays teamfights · rank 38 of 100 among mid laners54% · median 55%
- Takes its kills in duels · rank 83 of 100 among mid laners27% · median 23%
- Lets allies carry kills · rank 57 of 100 among mid lanersrank 57 of 100
- Crowd control (CC) · rank 28 of 100 among mid laners0.4 · median 0.7
- Team damage · rank 52 of 100 among mid laners21% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Yunara17 games—SoloQ: 47.8% · 180 g
- Caitlyn10 games—SoloQ: 50.0% · 102 g
- Kai'Sa9 games—SoloQ: 52.7% · 224 g
- Lucian8 games—SoloQ: 57.1% · 84 g
- Aphelios7 games—SoloQ: 48.6% · 179 g
- Jhin7 games—SoloQ: 47.3% · 256 g
- Ezreal6 games—SoloQ: 48.3% · 145 g
- Jinx6 games—SoloQ: 42.3% · 130 g
- Tristana6 games—SoloQ: 48.0% · 125 g
- Ashe5 games—SoloQ: 60.0% · 35 g
- Xayah5 games—SoloQ: 43.4% · 99 g
- Zeri5 games—SoloQ: 56.6% · 76 g
- Nautilus14 games—SoloQ: 45.9% · 159 g
- Lulu12 games—SoloQ: 46.3% · 162 g
- Thresh9 games—SoloQ: 44.7% · 190 g
- Braum8 games—SoloQ: 46.4% · 69 g
- Karma8 games—SoloQ: 46.6% · 88 g
- Seraphine7 games—SoloQ: 55.3% · 47 g
- Blitzcrank6 games—SoloQ: 49.5% · 99 g
- Leona5 games—SoloQ: 45.3% · 75 g
- Morgana5 games—SoloQ: — · 22 g
- Pyke5 games—SoloQ: 51.2% · 43 g
- Rakan5 games—SoloQ: 43.1% · 72 g
- Rell5 games—SoloQ: 50.0% · 90 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%2,041 picks of 650,541ban 3.1% · patches 16.19 to 16.21
- Amateur tournaments0.3%78 picks of 23,550ban 12.5% · patches 16.19 to 16.21
- Pro0.1%2 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
25.6% on 16.21Within the series
Fearless series only · as Mid- 0.6%G124 games of 4,243
- 0.7%G230 games of 4,243
- 1.0%G3+18 games of 1,815
Not enough series yet: published from 30.

