Champion sheet · Jungle

Ambessa

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Ambessa across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
23.8%#18 of 173 champions
Pick
11.1%picked in 2,057 of 18,493 games
Ban
12.7%2,227 bans over 17,541 games, against 3.2% in soloQ
Win rate as Jungle46.7% between 41.5% and 52.0% over 242 gamesSoloQ 46.9%: no clear gap
Median length28.7 minsoloQ 25.7 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    12.5%
    SoloQ
    3.2%
    12.5% ban rate in amateur play over 11,141 games, against 3.2% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.7 min
    Median of 28.7 min in amateur play, against 25.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Profane Hydra, Voltaic Cyclosword, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror84% · 3,417
Same in amateur play
SpellsFlash + Smite100% · 4,049
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 56 games
Core (3 legendaries)29% · 568
29%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Takes its kills in duels (rank 71).

  1. Its most marked traitTakes its kills in duelstop29%22% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 37 in lane, 42 in mid game and 63 in late game, out of 100 junglers.

367-17 vs 383
789-7 vs 796
1,107+51 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Ambessajunglers

Gold vs. direct opponent

At 20 min, behind 58% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 37 of 100 among junglers367 · median 383
  • Damage in mid game · rank 42 of 100 among junglers789 · median 796
  • Damage in late game · rank 63 of 100 among junglers1,107 · median 1,056
  • Gold at 15 min · rank 39 of 100 among junglers-46 · median +6
  • Gold at 20 min · rank 43 of 100 among junglers-46 · median +64
  • Map pressure · rank 31 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 45 of 100 among junglers775 · median 855
  • Plays teamfights · rank 35 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 71 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 34 of 100 among junglersrank 34 of 100
  • Crowd control (CC) · rank 24 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 61 of 100 among junglers18% · median 17%
  • Jungle farm · rank 67 of 100 among junglers67 · median 66
  • Invade · rank 49 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Renekton11 games
    —SoloQ: 49.8% · 279 g
  • K'Sante6 games
    —SoloQ: 51.2% · 160 g
  • Nasus6 games
    —SoloQ: 49.1% · 57 g
Jungle6 champions
  • Lee Sin16 games
    —SoloQ: 48.5% · 561 g
  • Sylas11 games
    —SoloQ: 45.0% · 191 g
  • Wukong9 games
    —SoloQ: 52.2% · 92 g
  • Jarvan IV8 games
    —SoloQ: 49.3% · 144 g
  • Nocturne7 games
    —SoloQ: 54.3% · 35 g
Mid8 champions
  • Ahri10 games
    —SoloQ: 50.5% · 103 g
  • Viktor9 games
    —SoloQ: 48.7% · 226 g
  • Orianna6 games
    —SoloQ: 46.3% · 108 g
  • Sylas6 games
    —SoloQ: 54.7% · 201 g
  • Galio5 games
    —SoloQ: 44.6% · 139 g
ADC10 champions
  • Yunara13 games
    —SoloQ: 46.5% · 374 g
  • Lucian12 games
    —SoloQ: 51.9% · 187 g
  • Kai'Sa9 games
    —SoloQ: 48.1% · 439 g
  • Caitlyn8 games
    —SoloQ: 49.1% · 218 g
  • Jhin7 games
    —SoloQ: 46.8% · 477 g
Support7 champions
  • Lulu18 games
    —SoloQ: 43.7% · 293 g
  • Leona10 games
    —SoloQ: 45.0% · 169 g
  • Nautilus10 games
    —SoloQ: 44.8% · 315 g
  • Blitzcrank9 games
    —SoloQ: 46.8% · 186 g
  • Milio9 games
    —SoloQ: 55.7% · 79 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%3,673 picks of 632,196ban 3.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%147 picks of 23,550ban 12.5% · patches 16.19 to 16.21
  • Pro0.3%7 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

25.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.5%G163 games of 4,243
  • 1.1%G248 games of 4,244
  • 1.0%G3+18 games of 1,815
Once picked, the series moves on toIn G2, over 63 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.