Tournament presence · pick + ban
3.3%#145 of 173 champions
Pick
0.6%picked in 45 of 6,991 games
Ban
2.7%93 bans over 3,461 games, against 6.1% in soloQ
Win rate as Mid43.2% between 30.8% and 56.6% over 37 gamesSoloQ 50.1%: no clear gap
Median length29.5 minsoloQ 27.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    1.8%
    0.2% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.1%
    SoloQ
    6.1%
    2.1% ban rate in amateur play over 2,100 games, against 6.1% in soloQ over 139,864 games.
02 — How to play it

How to play it?

Press the Attack, then The Collector, Infinity Edge, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack93% · 12,801
Same in amateur play
SpellsFlash + Ignite74% · 10,130
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 66 games
Core (3 legendaries)34% · 2,321
34%of soloQ games
  1. The Collector
  2. Infinity Edge
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 91% of mid laners.

  1. Takes its kills in duelstop9%30% · mid laners: 23%
  2. Map pressuretop10%4.1 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Damage in mid game
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 79 in lane, 38 in mid game and 18 in late game, out of 100 mid laners.

579+51 vs 528
863-36 vs 899
1,047-132 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Akshanmid laners

Gold vs. direct opponent

At 20 min, ahead of 84% of mid laners against the direct opponent.

mid laners
4.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 79 of 100 among mid laners579 · median 528
  • Damage in mid game · rank 38 of 100 among mid laners863 · median 899
  • Damage in late game · rank 18 of 100 among mid laners1,047 · median 1,179
  • Gold at 15 min · rank 81 of 100 among mid laners+289 · median +25
  • Gold at 20 min · rank 84 of 100 among mid laners+484 · median +71
  • Map pressure · rank 90 of 100 among mid laners4.1 · median 3.2
  • Absorbs damage · rank 48 of 100 among mid laners479 · median 489
  • Plays teamfights · rank 7 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 91 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 17 of 100 among mid lanersrank 17 of 100
  • Crowd control (CC) · rank 6 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 58 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 48.5% · 470 g
Mid1 champion
  • Ahri9 games
    —SoloQ: 47.1% · 750 g
ADC1 champion
  • Xayah5 games
    —SoloQ: 50.1% · 393 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%12,275 picks of 693,486ban 6.1% · patches 16.19 to 16.21
  • Amateur tournaments0.2%20 picks of 10,426ban 2.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.