Tournament presence · pick + ban
33.1%#9 of 173 champions
Pick
17.2%picked in 500 of 2,915 games
Ban
15.9%338 bans over 2,127 games, against 3.5% in soloQ
Win rate as Mid51.3% between 47.6% and 55.0% over 495 gamesSoloQ 50.5%: no clear gap
Median length29.4 minsoloQ 28.2 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    8.6%
    SoloQ
    4.5%
    8.6% of the role's picks in amateur play, against 4.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.3%
    SoloQ
    3.5%
    16.3% ban rate in amateur play over 1,538 games, against 3.5% in soloQ over 99,182 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28.2 min
    Median of 29.4 min in amateur play, against 28.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    73%
    SoloQ
    60%
    Played in 73% of amateur games; soloQ sticks to Flash + Ignite (60%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Lich Bane, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute86% · 20,486
Same in amateur play
SpellsFlash + Ignite60% · 14,311
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 73% · 517 games
SkillsQnot collected in soloQ
Amateur: 99% · 101 games
Core (3 legendaries)12% · 1,185
12%of soloQ games
  1. Malignance
  2. Lich Bane
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 78% of mid laners.

  1. Plays teamfightstop22%58% · mid laners: 55%
  2. Map pressuretop23%3.8 · mid laners: 3.2
  3. Team damagetop23%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Damage

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 28 in lane, 51 in mid game and 69 in late game, out of 100 mid laners.

503-25 vs 528
907+8 vs 899
1,268+89 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ahrimid laners

Gold vs. direct opponent

At 20 min, behind 58% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among mid laners503 · median 528
  • Damage in mid game · rank 51 of 100 among mid laners907 · median 899
  • Damage in late game · rank 69 of 100 among mid laners1,268 · median 1,179
  • Gold at 15 min · rank 38 of 100 among mid laners-62 · median +25
  • Gold at 20 min · rank 42 of 100 among mid laners-73 · median +71
  • Map pressure · rank 77 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 25 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 78 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 29 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 47 of 100 among mid lanersrank 47 of 100
  • Crowd control (CC) · rank 45 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 77 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Jhin in amateur play: +22.3 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn52.6% · expected 49.7% · 38 g+2.9 ptSoloQ -2.3
Junglegap to expected
Wukong63.8% · expected 51.2% · 58 g+12.6 ptSoloQ -0.7
Midgap to expected
Sylas61.0% · expected 46.9% · 41 g+14.1 ptSoloQ +0.2
Syndra52.1% · expected 47.7% · 48 g+4.3 ptSoloQ -0.8
ADCgap to expected
Jhin68.8% · expected 46.5% · 32 g+22.3 ptSoloQ +0.9
Yunara54.2% · expected 48.8% · 48 g+5.3 ptSoloQ -0.6
Ezreal52.9% · expected 49.8% · 34 g+3.1 ptSoloQ +1.0
Supportgap to expected
Lulu63.6% · expected 53.6% · 44 g+10.0 ptSoloQ -0.4
Nautilus55.8% · expected 48.4% · 52 g+7.3 ptSoloQ +0.5

With

Topgap to expected
Aatrox56.7% · expected 49.0% · 30 g+7.7 ptSoloQ -1.8
Junglegap to expected
Vi57.7% · expected 51.5% · 52 g+6.2 ptSoloQ +3.8
Jarvan IV48.4% · expected 48.3% · 31 g+0.1 ptSoloQ +1.3
ADCgap to expected
Jinx65.6% · expected 52.0% · 32 g+13.6 ptSoloQ +0.2
Kai'Sa54.5% · expected 48.1% · 33 g+6.4 ptSoloQ -0.1
Ashe57.1% · expected 56.1% · 35 g+1.0 ptSoloQ -0.2
Supportgap to expected
Rell70.0% · expected 49.7% · 30 g+20.3 ptSoloQ +1.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn38 games
    52.6%gap +2.9 ptsSoloQ: 46.9% · 610 g
  • K'Sante32 games
    46.9%gap -8.2 ptsSoloQ: 49.6% · 411 g
  • Sion30 games
    53.3%gap -3.0 ptsSoloQ: 50.5% · 410 g
  • Renekton26 games
    —SoloQ: 53.9% · 681 g
  • Ambessa21 games
    —SoloQ: 51.1% · 611 g
Jungle22 champions
  • Wukong58 games
    63.8%gap +12.6 ptsSoloQ: 48.9% · 967 g
  • Jarvan IV53 games
    52.8%gap -1.5 ptsSoloQ: 52.4% · 912 g
  • Vi33 games
    45.5%gap -5.7 ptsSoloQ: 51.4% · 327 g
  • Xin Zhao28 games
    —SoloQ: 51.0% · 241 g
  • Sejuani23 games
    —SoloQ: 55.2% · 223 g
Mid19 champions
  • Syndra48 games
    52.1%gap +4.3 ptsSoloQ: 49.6% · 1,227 g
  • Viktor45 games
    44.4%gap -4.9 ptsSoloQ: 50.6% · 1,122 g
  • Sylas41 games
    61.0%gap +14.1 ptsSoloQ: 51.7% · 1,235 g
  • Orianna34 games
    47.1%gap -7.0 ptsSoloQ: 51.0% · 390 g
  • Aurora30 games
    40.0%gap -5.2 ptsSoloQ: 46.4% · 442 g
ADC18 champions
  • Yunara48 games
    54.2%gap +5.3 ptsSoloQ: 49.9% · 1,670 g
  • Jinx47 games
    48.9%gap -1.7 ptsSoloQ: 49.7% · 1,955 g
  • Caitlyn36 games
    50.0%gap -2.3 ptsSoloQ: 50.9% · 1,267 g
  • Ashe35 games
    25.7%gap -20.8 ptsSoloQ: 52.6% · 699 g
  • Ezreal34 games
    52.9%gap +3.1 ptsSoloQ: 55.5% · 1,094 g
Support17 champions
  • Nautilus52 games
    55.8%gap +7.3 ptsSoloQ: 52.2% · 1,271 g
  • Lulu44 games
    63.6%gap +10.0 ptsSoloQ: 50.7% · 1,404 g
  • Seraphine38 games
    34.2%gap -11.2 ptsSoloQ: 55.9% · 700 g
  • Karma34 games
    55.9%gap -1.3 ptsSoloQ: 53.6% · 791 g
  • Braum30 games
    36.7%gap -9.7 ptsSoloQ: 49.7% · 636 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.5%21,075 picks of 465,017ban 3.5% · patches 16.19 to 16.21
  • Amateur tournaments8.6%371 picks of 4,328ban 16.3% · patches 16.19 to 16.21
  • Pro6.9%152 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 18.0%G1147 games of 817
  • 17.0%G2139 games of 817
  • 16.7%G3+59 games of 354
Once picked, the series moves on toIn G2, over 147 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.