Tournament presence · pick + ban
11.3%#67 of 173 champions
Pick
5.9%picked in 413 of 6,991 games
Ban
5.4%188 bans over 3,461 games, against 1.3% in soloQ
Win rate as ADC50.9% between 46.8% and 54.9% over 403 gamesSoloQ 50.3%: no clear gap
Median length28.6 minsoloQ 27.3 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    2.9%
    SoloQ
    3.4%
    2.9% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.5%
    SoloQ
    1.3%
    5.5% ban rate in amateur play over 2,100 games, against 1.3% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    27.3 min
    Median of 28.6 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo93% · 23,962
Same in amateur play
SpellsFlash + Barrier78% · 20,118
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 80 games
Core (3 legendaries)46% · 7,012
46%of soloQ games
  1. Yun Tal Wildarrows
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of ADC.

  1. Plays teamfightstop6%59% · ADC: 56%
  2. Team damagetop6%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few duels
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 24 in lane, 26 in mid game and 46 in late game, out of 100 ADC.

486-39 vs 525
870-46 vs 915
1,356-10 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZeriADC

Gold vs. direct opponent

At 20 min, ahead of 98% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among ADC486 · median 525
  • Damage in mid game · rank 26 of 100 among ADC870 · median 915
  • Damage in late game · rank 46 of 100 among ADC1,356 · median 1,366
  • Gold at 15 min · rank 91 of 100 among ADC+331 · median -54
  • Gold at 20 min · rank 98 of 100 among ADC+659 · median -85
  • Absorbs damage · rank 75 of 100 among ADC425 · median 361
  • Plays teamfights · rank 95 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 16 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 13 of 100 among ADCrank 13 of 100
  • Crowd control (CC) · rank 18 of 100 among ADC0.2 · median 0.6
  • Team damage · rank 95 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV58.2% · expected 51.5% · 55 g+6.7 ptSoloQ -2.1
Wukong56.8% · expected 50.9% · 44 g+5.9 ptSoloQ +0.5
Midgap to expected
Syndra58.1% · expected 50.6% · 31 g+7.5 ptSoloQ +2.0
ADCgap to expected
Jinx55.3% · expected 53.0% · 38 g+2.3 ptSoloQ +0.3
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected
Ornn50.0% · expected 49.2% · 46 g+0.8 ptSoloQ +2.1
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Orianna53.3% · expected 51.8% · 30 g+1.5 ptSoloQ +0.3
Supportgap to expected
Yuumi52.3% · expected 49.7% · 88 g+2.6 ptSoloQ +1.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn44 games
    45.5%gap -7.1 ptsSoloQ: 51.7% · 723 g
  • Ambessa26 games
    —SoloQ: 52.3% · 663 g
  • Sion25 games
    —SoloQ: 49.8% · 432 g
  • K'Sante23 games
    —SoloQ: 55.6% · 495 g
  • Shen17 games
    —SoloQ: 48.0% · 567 g
Jungle16 champions
  • Jarvan IV55 games
    58.2%gap +6.7 ptsSoloQ: 48.5% · 903 g
  • Wukong44 games
    56.8%gap +5.9 ptsSoloQ: 49.8% · 968 g
  • Vi31 games
    32.3%gap -18.2 ptsSoloQ: 51.2% · 615 g
  • Sejuani25 games
    —SoloQ: 50.2% · 277 g
  • Xin Zhao24 games
    —SoloQ: 56.9% · 325 g
Mid16 champions
  • Viktor42 games
    42.9%gap -7.6 ptsSoloQ: 49.2% · 1,082 g
  • Ahri34 games
    50.0%gap -0.1 ptsSoloQ: 49.2% · 1,416 g
  • Orianna32 games
    46.9%gap -3.0 ptsSoloQ: 50.0% · 504 g
  • Syndra31 games
    58.1%gap +7.5 ptsSoloQ: 51.2% · 1,388 g
  • Hwei16 games
    —SoloQ: 47.2% · 504 g
ADC15 champions
  • Yunara66 games
    45.5%gap -3.5 ptsSoloQ: 49.8% · 2,703 g
  • Jinx38 games
    55.3%gap +2.3 ptsSoloQ: 49.3% · 1,855 g
  • Kai'Sa31 games
    51.6%gap -2.2 ptsSoloQ: 53.5% · 2,187 g
  • Sivir29 games
    —SoloQ: 53.8% · 572 g
  • Xayah27 games
    —SoloQ: 50.7% · 726 g
Support16 champions
  • Nautilus61 games
    44.3%gap -3.5 ptsSoloQ: 49.8% · 1,843 g
  • Lulu48 games
    52.1%gap -1.8 ptsSoloQ: 49.6% · 2,098 g
  • Rell23 games
    —SoloQ: 47.5% · 886 g
  • Seraphine23 games
    —SoloQ: 48.8% · 603 g
  • Milio22 games
    —SoloQ: 50.1% · 788 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%23,241 picks of 693,491ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments2.9%307 picks of 10,426ban 5.5% · patches 16.19 to 16.21
  • Pro2.8%62 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 4.9%G1104 games of 2,122
  • 5.1%G2108 games of 2,122
  • 7.2%G3+50 games of 691
Once picked, the series moves on toIn G2, over 104 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.