Tournament presence · pick + ban
21.0%#26 of 173 champions
Pick
6.9%picked in 1,282 of 18,574 games
Ban
14.1%2,491 bans over 17,618 games, against 15.9% in soloQ
Win rate as Top66.7% between 56.9% and 75.2% over 69 gamesSoloQ 52.1%: clear gap
Median length28.4 minsoloQ 26.4 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    66.7%
    SoloQ
    52.1%
    66.7% win rate in amateur play over 69 games, against 52.1% in soloQ over 2,312 games.
  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.3%
    0.2% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.6%
    SoloQ
    15.9%
    13.6% ban rate in amateur play over 11,141 games, against 15.9% in soloQ over 123,725 games.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike70% · 1,611
Same in amateur play
SpellsFlash + Ignite57% · 1,312
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 31 games
Core (3 legendaries)11% · 125
11%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Amateur: Bastionbreaker, Voltaic Cyclosword, Serylda's Grudge (13%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 79% of top laners.

  1. Takes its kills in duelstop22%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Split-push

Like other top laners

  • Plays teamfights
  • Team damage

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 98% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 95 of 100 among top laners+585 · median +119
  • Gold at 20 min · rank 98 of 100 among top laners+1,152 · median +100
  • Absorbs damage · rank 14 of 100 among top laners447 · median 970
  • Plays teamfights · rank 26 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 79 of 100 among top laners32% · median 28%
  • Crowd control (CC) · rank 8 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 73 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Nasus6 games
    —SoloQ: 50.9% · 55 g
Jungle4 champions
  • Vi7 games
    —SoloQ: 55.4% · 74 g
  • Lee Sin6 games
    —SoloQ: 52.1% · 290 g
  • Wukong5 games
    —SoloQ: 58.1% · 43 g
  • Sylas5 games
    —SoloQ: 47.2% · 106 g
Mid1 champion
  • Galio5 games
    —SoloQ: 51.3% · 76 g
ADC4 champions
  • Kai'Sa10 games
    —SoloQ: 50.5% · 277 g
  • Yunara9 games
    —SoloQ: 52.0% · 171 g
  • Tristana6 games
    —SoloQ: 56.0% · 134 g
  • Ezreal5 games
    —SoloQ: 53.3% · 150 g
Support7 champions
  • Nautilus10 games
    —SoloQ: 50.6% · 168 g
  • Lulu9 games
    —SoloQ: 54.5% · 189 g
  • Yuumi6 games
    —SoloQ: 47.8% · 69 g
  • Blitzcrank5 games
    —SoloQ: 50.4% · 123 g
  • Leona5 games
    —SoloQ: 47.3% · 93 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,125 picks of 632,193ban 15.9% · patches 16.19 to 16.21
  • Amateur tournaments0.2%44 picks of 23,550ban 13.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.3%G114 games of 4,254
  • 0.4%G219 games of 4,259
  • 0.8%G3+14 games of 1,823
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.