Tournament presence · pick + ban
7.2%#95 of 173 champions
Pick
3.8%picked in 267 of 6,960 games
Ban
3.4%118 bans over 3,441 games, against 0.4% in soloQ
Win rate as ADC42.5% between 30.5% and 55.4% over 40 gamesSoloQ 52.1%: no clear gap
Median length26 minsoloQ 28.5 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.7%
    0.3% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.3%
    SoloQ
    0.4%
    3.3% ban rate in amateur play over 2,100 games, against 0.4% in soloQ over 141,081 games.
  • LengthShorter games in amateur play
    Amateur
    26 min
    SoloQ
    28.5 min
    Median of 26 min in amateur play, against 28.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

First Strike, then Luden's Echo, Stormsurge, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike56% · 3,089
Same in amateur play
SpellsFlash + Teleport86% · 4,783
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 73 games
Core (3 legendaries)26% · 805
26%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Rabadon's Deathcap
Amateur: Rod of Ages, Archangel's Staff, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Damage in mid game (rank 74).

  1. Its most marked traitDamage in mid gametop26%1,003 · ADC: 915

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 19 in lane, 74 in mid game and 70 in late game, out of 100 ADC.

483-42 vs 525
1,003+88 vs 915
1,423+57 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
VeigarADC

Gold vs. direct opponent

At 20 min, behind 96% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 19 of 100 among ADC483 · median 525
  • Damage in mid game · rank 74 of 100 among ADC1,003 · median 915
  • Damage in late game · rank 70 of 100 among ADC1,423 · median 1,366
  • Gold at 15 min · rank 6 of 100 among ADC-593 · median -54
  • Gold at 20 min · rank 4 of 100 among ADC-819 · median -85
  • Absorbs damage · rank 35 of 100 among ADC321 · median 361
  • Plays teamfights · rank 53 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 44 of 100 among ADC18% · median 19%
  • Lets allies carry kills · rank 46 of 100 among ADCrank 46 of 100
  • Crowd control (CC) · rank 55 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 36 of 100 among ADC21% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn6 games
    —SoloQ: 62.9% · 143 g
Jungle2 champions
  • Wukong5 games
    —SoloQ: 50.5% · 204 g
  • Vi5 games
    —SoloQ: 54.0% · 87 g
Mid2 champions
  • Syndra7 games
    —SoloQ: 53.3% · 261 g
  • Ahri5 games
    —SoloQ: 49.4% · 253 g
ADC3 champions
  • Caitlyn5 games
    —SoloQ: 53.5% · 303 g
  • Kai'Sa5 games
    —SoloQ: 51.5% · 365 g
  • Sivir5 games
    —SoloQ: 48.1% · 181 g
Support1 champion
  • Lulu6 games
    —SoloQ: 50.6% · 393 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,916 picks of 695,923ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.3%30 picks of 10,426ban 3.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.