Tournament presence · pick + ban
5.2%#119 of 173 champions
Pick
2.8%picked in 520 of 18,490 games
Ban
2.4%424 bans over 17,538 games, against 2.3% in soloQ
Win rate as ADC47.0% between 41.9% and 52.2% over 253 gamesSoloQ 47.5%: no clear gap
Median length29 minsoloQ 26.3 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    0.7%
    SoloQ
    0.3%
    0.7% of the role's picks in amateur play, against 0.3% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.3 min
    Median of 29 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo81% · 1,872
Same in amateur play
SpellsFlash + Barrier43% · 984
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 79% · 27 games
Core (3 legendaries)23% · 254
23%of soloQ games
  1. Blade of The Ruined King
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Absorbs damage (rank 80).

  1. Its most marked traitAbsorbs damagetop20%460 · ADC: 361

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 11 in lane, 56 in mid game and 78 in late game, out of 100 ADC.

475-50 vs 525
952+36 vs 915
1,484+118 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
VayneADC

Gold vs. direct opponent

At 20 min, behind 55% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among ADC475 · median 525
  • Damage in mid game · rank 56 of 100 among ADC952 · median 915
  • Damage in late game · rank 78 of 100 among ADC1,484 · median 1,366
  • Gold at 15 min · rank 40 of 100 among ADC-101 · median -54
  • Gold at 20 min · rank 45 of 100 among ADC-131 · median -85
  • Absorbs damage · rank 80 of 100 among ADC460 · median 361
  • Plays teamfights · rank 40 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 67 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 3 of 100 among ADCrank 3 of 100
  • Crowd control (CC) · rank 29 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 64 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal55.0% · expected 51.6% · 40 g+3.4 ptSoloQ -4.0
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu45.5% · expected 44.9% · 44 g+0.6 ptSoloQ +3.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Dr. Mundo16 games
    —SoloQ: 44.7% · 38 g
  • Jax15 games
    —SoloQ: 57.8% · 90 g
  • Sion13 games
    —SoloQ: 45.2% · 42 g
  • Nasus12 games
    —SoloQ: 55.8% · 43 g
  • Yone12 games
    —SoloQ: 54.2% · 83 g
Jungle16 champions
  • Lee Sin20 games
    —SoloQ: 44.2% · 226 g
  • Wukong16 games
    —SoloQ: 52.9% · 68 g
  • Cho'Gath13 games
    —SoloQ: 55.4% · 65 g
  • Naafiri12 games
    —SoloQ: 52.3% · 44 g
  • Lillia11 games
    —SoloQ: 50.0% · 44 g
Mid17 champions
  • Aurora11 games
    —SoloQ: 44.9% · 49 g
  • Locke11 games
    —SoloQ: 42.9% · 77 g
  • Sylas11 games
    —SoloQ: 46.5% · 101 g
  • Syndra11 games
    —SoloQ: 51.7% · 89 g
  • Yone11 games
    —SoloQ: 52.7% · 112 g
ADC17 champions
  • Ezreal40 games
    55.0%gap +3.4 ptsSoloQ: 47.2% · 218 g
  • Kai'Sa29 games
    —SoloQ: 51.0% · 355 g
  • Yunara23 games
    —SoloQ: 44.1% · 211 g
  • Jhin22 games
    —SoloQ: 51.1% · 278 g
  • Sivir17 games
    —SoloQ: 52.1% · 73 g
Support16 champions
  • Nautilus32 games
    46.9%gap -1.4 ptsSoloQ: 51.5% · 169 g
  • Leona26 games
    —SoloQ: 39.4% · 104 g
  • Braum17 games
    —SoloQ: 48.2% · 56 g
  • Blitzcrank15 games
    —SoloQ: 40.7% · 118 g
  • Thresh14 games
    —SoloQ: 43.5% · 170 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,172 picks of 650,542ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments0.7%167 picks of 23,550ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

5.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.7%G131 games of 4,243
  • 1.3%G256 games of 4,243
  • 1.9%G3+34 games of 1,815
Once picked, the series moves on toIn G2, over 31 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.