Tournament presence · pick + ban
4.7%#123 of 173 champions
Pick
3.4%picked in 620 of 18,483 games
Ban
1.3%231 bans over 17,533 games, against 0.2% in soloQ
Win rate as Top47.5% between 42.2% and 52.8% over 238 gamesSoloQ 46.8%: no clear gap
Median length29 minsoloQ 26 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.4%
    0.6% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.2%
    1.3% ban rate in amateur play over 11,141 games, against 0.2% in soloQ over 132,897 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26 min
    Median of 29 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Ravenous Hydra, Trinity Force, and Hullbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo83% · 2,137
Same in amateur play
SpellsFlash + Ignite58% · 1,486
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 38 games
Core (3 legendaries)29% · 255
29%of soloQ games
  1. Ravenous Hydra
  2. Trinity Force
  3. Hullbreaker
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 90% of top laners.

  1. Takes its kills in duelstop10%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Split-push

Like other top laners

  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 12 in lane, 4 in mid game and 7 in late game, out of 100 top laners.

534-65 vs 599
746-122 vs 868
908-171 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Trundletop laners

Gold vs. direct opponent

At 20 min, ahead of 78% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 12 of 100 among top laners534 · median 599
  • Damage in mid game · rank 4 of 100 among top laners746 · median 868
  • Damage in late game · rank 7 of 100 among top laners908 · median 1,079
  • Gold at 15 min · rank 71 of 100 among top laners+231 · median +119
  • Gold at 20 min · rank 78 of 100 among top laners+456 · median +100
  • Absorbs damage · rank 55 of 100 among top laners987 · median 970
  • Plays teamfights · rank 13 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 90 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 69 of 100 among top lanersrank 69 of 100
  • Crowd control (CC) · rank 45 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 43 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Olaf in amateur play: +11.1 pts over 58 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Olaf56.9% · expected 45.8% · 58 g+11.1 ptSoloQ +5.3
Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn53.3% · expected 45.3% · 30 g+8.0 ptSoloQ +3.3
Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Olaf58 games
    56.9%gap +11.1 ptsSoloQ: 49.9% · 443 g
  • Sion22 games
    —SoloQ: 34.2% · 38 g
  • Ornn17 games
    —SoloQ: — · 28 g
  • Mordekaiser11 games
    —SoloQ: 43.2% · 37 g
  • K'Sante10 games
    —SoloQ: 52.0% · 75 g
Jungle15 champions
  • Lee Sin19 games
    —SoloQ: 49.3% · 339 g
  • Xin Zhao19 games
    —SoloQ: 47.8% · 46 g
  • Vi18 games
    —SoloQ: 44.2% · 77 g
  • Jarvan IV13 games
    —SoloQ: 48.8% · 84 g
  • Sylas13 games
    —SoloQ: 47.5% · 122 g
Mid16 champions
  • Ahri15 games
    —SoloQ: 41.5% · 82 g
  • Sylas14 games
    —SoloQ: 41.0% · 117 g
  • Galio12 games
    —SoloQ: 47.6% · 103 g
  • Aurora10 games
    —SoloQ: 56.6% · 53 g
  • Viktor10 games
    —SoloQ: 50.9% · 165 g
ADC15 champions
  • Caitlyn30 games
    53.3%gap +8.0 ptsSoloQ: 51.7% · 118 g
  • Yunara23 games
    —SoloQ: 46.3% · 214 g
  • Kai'Sa22 games
    —SoloQ: 44.5% · 290 g
  • Ezreal16 games
    —SoloQ: 47.8% · 182 g
  • Lucian16 games
    —SoloQ: 43.6% · 117 g
Support17 champions
  • Leona24 games
    —SoloQ: 45.0% · 111 g
  • Lulu20 games
    —SoloQ: 47.8% · 203 g
  • Nautilus20 games
    —SoloQ: 39.1% · 151 g
  • Thresh18 games
    —SoloQ: 46.8% · 190 g
  • Seraphine15 games
    —SoloQ: 40.7% · 54 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,398 picks of 650,539ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%143 picks of 23,550ban 1.3% · patches 16.19 to 16.21
  • Pro0.9%20 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.3%G154 games of 4,242
  • 1.1%G248 games of 4,243
  • 2.2%G3+40 games of 1,815
Once picked, the series moves on toIn G2, over 54 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.