Tournament presence · pick + ban
33.3%#8 of 173 champions
Pick
13.0%picked in 378 of 2,915 games
Ban
20.3%432 bans over 2,127 games, against 19.9% in soloQ
Win rate as Jungle44.0% between 37.2% and 51.1% over 134 gamesSoloQ 50.2%: no clear gap
Median length29.6 minsoloQ 27.8 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    2.1%
    SoloQ
    2.8%
    2.1% of the role's picks in amateur play, against 2.8% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.8 min
    Median of 29.6 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror88% · 13,116
Same in amateur play
SpellsFlash + Smite100% · 14,899
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 329 games
Core (3 legendaries)53% · 3,919
53%of soloQ games
  1. Hextech Rocketbelt
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 92% of junglers.

  1. Map pressuretop8%5.7 · junglers: 4.7
  2. Crowd control (CC)top22%0.9 · junglers: 0.7
  3. Team damagetop22%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • CC
  • Damage

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 89 in lane, 74 in mid game and 57 in late game, out of 100 junglers.

417+33 vs 383
843+47 vs 796
1,078+22 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Sylasjunglers

Gold vs. direct opponent

At 20 min, ahead of 52% of junglers against the direct opponent.

junglers
5.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 89 of 100 among junglers417 · median 383
  • Damage in mid game · rank 74 of 100 among junglers843 · median 796
  • Damage in late game · rank 57 of 100 among junglers1,078 · median 1,056
  • Gold at 15 min · rank 54 of 100 among junglers+28 · median +6
  • Gold at 20 min · rank 52 of 100 among junglers+74 · median +64
  • Map pressure · rank 92 of 100 among junglers5.7 · median 4.7
  • Absorbs damage · rank 49 of 100 among junglers845 · median 855
  • Plays teamfights · rank 36 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 69 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 31 of 100 among junglersrank 31 of 100
  • Crowd control (CC) · rank 78 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 78 of 100 among junglers20% · median 17%
  • Jungle farm · rank 23 of 100 among junglers63 · median 66
  • Invade · rank 75 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Aatrox12 games
    —SoloQ: 48.8% · 477 g
  • Renekton10 games
    —SoloQ: 51.0% · 471 g
  • —SoloQ: 51.5% · 301 g
  • Ambessa7 games
    —SoloQ: 50.7% · 367 g
  • Jax7 games
    —SoloQ: 52.8% · 386 g
Jungle10 champions
  • Wukong9 games
    —SoloQ: 52.7% · 619 g
  • Jarvan IV8 games
    —SoloQ: 53.7% · 534 g
  • Shyvana8 games
    —SoloQ: 61.3% · 408 g
  • Cho'Gath7 games
    —SoloQ: 50.0% · 538 g
  • Lee Sin7 games
    —SoloQ: 52.0% · 768 g
Mid10 champions
  • Syndra14 games
    —SoloQ: 48.9% · 544 g
  • Viktor14 games
    —SoloQ: 49.3% · 678 g
  • Akali12 games
    —SoloQ: 52.8% · 487 g
  • Yone9 games
    —SoloQ: 50.2% · 691 g
  • Ahri6 games
    —SoloQ: 51.3% · 790 g
ADC11 champions
  • Tristana14 games
    —SoloQ: 46.0% · 795 g
  • Ashe13 games
    —SoloQ: 52.4% · 555 g
  • Jinx13 games
    —SoloQ: 47.8% · 1,202 g
  • Yunara12 games
    —SoloQ: 50.0% · 1,029 g
  • Caitlyn10 games
    —SoloQ: 48.4% · 707 g
Support12 champions
  • Nautilus13 games
    —SoloQ: 53.1% · 836 g
  • Lulu10 games
    —SoloQ: 51.3% · 784 g
  • Rell10 games
    —SoloQ: 47.2% · 362 g
  • Karma9 games
    —SoloQ: 49.3% · 513 g
  • Rakan9 games
    —SoloQ: 48.9% · 397 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%13,138 picks of 466,479ban 19.9% · patches 16.19 to 16.21
  • Amateur tournaments2.1%92 picks of 4,328ban 20.3% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

42.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.0%G133 games of 817
  • 4.8%G239 games of 817
  • 2.0%G3+7 games of 354
Once picked, the series moves on toIn G2, over 33 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.