Tournament presence · pick + ban
18.3%#39 of 173 champions
Pick
11.1%picked in 2,061 of 18,567 games
Ban
7.2%1,271 bans over 17,611 games, against 0.4% in soloQ
Win rate as Mid54.1% between 49.7% and 58.5% over 338 gamesSoloQ 48.0%: clear gap
Median length29.1 minsoloQ 26.3 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    54.1%
    SoloQ
    48.0%
    54.1% win rate in amateur play over 338 games, against 48.0% in soloQ over 2,339 games.
  • DraftPicked more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.3%
    0.8% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.2%
    SoloQ
    0.4%
    7.2% ban rate in amateur play over 11,141 games, against 0.4% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.3 min
    Median of 29.1 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying72% · 1,675
Same in amateur play
SpellsFlash + Teleport84% · 1,958
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 85% · 44 games
Core (3 legendaries)14% · 89
14%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Jak'Sho, The Protean
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of mid laners.

  1. Absorbs damagetop1%2,245 · mid laners: 489
  2. Lets allies carry killstop1%rank 100 of 100
  3. Plays teamfightstop3%61% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Map pressure

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 11 in lane, 8 in mid game and 11 in late game, out of 100 mid laners.

471-56 vs 528
765-135 vs 899
996-182 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Sionmid laners

Gold vs. direct opponent

At 20 min, behind 91% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among mid laners471 · median 528
  • Damage in mid game · rank 8 of 100 among mid laners765 · median 899
  • Damage in late game · rank 11 of 100 among mid laners996 · median 1,179
  • Gold at 15 min · rank 13 of 100 among mid laners-435 · median +25
  • Gold at 20 min · rank 9 of 100 among mid laners-712 · median +71
  • Map pressure · rank 65 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 100 of 100 among mid laners2,245 · median 489
  • Plays teamfights · rank 97 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 4 of 100 among mid laners15% · median 23%
  • Lets allies carry kills · rank 100 of 100 among mid lanersrank 100 of 100
  • Crowd control (CC) · rank 91 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 18 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong55.9% · expected 49.8% · 34 g+6.1 ptSoloQ -1.4
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa60.6% · expected 53.7% · 33 g+6.9 ptSoloQ -1.1
Caitlyn52.8% · expected 52.0% · 36 g+0.8 ptSoloQ +2.2
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas60.6% · expected 54.9% · 33 g+5.7 ptSoloQ -4.3
ADCgap to expected
Caitlyn63.9% · expected 56.3% · 36 g+7.6 ptSoloQ -1.7
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante27 games
    —SoloQ: 42.4% · 99 g
  • Ornn26 games
    —SoloQ: — · 23 g
  • Ambessa15 games
    —SoloQ: 53.5% · 86 g
  • Aatrox13 games
    —SoloQ: 41.1% · 112 g
  • Gwen13 games
    —SoloQ: 44.6% · 74 g
Jungle16 champions
  • Lee Sin34 games
    44.1%gap -11.3 ptsSoloQ: 45.2% · 294 g
  • Wukong34 games
    55.9%gap +6.1 ptsSoloQ: 46.4% · 56 g
  • Jarvan IV23 games
    —SoloQ: 50.0% · 68 g
  • Vi20 games
    —SoloQ: 48.8% · 82 g
  • Sylas19 games
    —SoloQ: 51.1% · 90 g
Mid18 champions
  • Ahri25 games
    —SoloQ: 44.2% · 77 g
  • Yone25 games
    —SoloQ: 53.4% · 73 g
  • Viktor15 games
    —SoloQ: 48.6% · 140 g
  • Syndra14 games
    —SoloQ: 52.5% · 99 g
  • LeBlanc13 games
    —SoloQ: 59.5% · 79 g
ADC16 champions
  • Caitlyn36 games
    52.8%gap +0.8 ptsSoloQ: 51.8% · 137 g
  • Kai'Sa33 games
    60.6%gap +6.9 ptsSoloQ: 46.7% · 276 g
  • Yunara31 games
    51.6%gap -0.1 ptsSoloQ: 39.8% · 181 g
  • Ezreal27 games
    —SoloQ: 48.8% · 164 g
  • Jhin24 games
    —SoloQ: 55.0% · 262 g
Support16 champions
  • Nautilus43 games
    46.5%gap -8.9 ptsSoloQ: 49.4% · 178 g
  • Lulu26 games
    —SoloQ: 46.9% · 179 g
  • Thresh25 games
    —SoloQ: 43.7% · 197 g
  • Rell22 games
    —SoloQ: 44.9% · 107 g
  • Leona21 games
    —SoloQ: 48.2% · 85 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%2,136 picks of 632,195ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.8%194 picks of 23,550ban 7.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.1%G190 games of 4,252
  • 1.6%G267 games of 4,258
  • 2.3%G3+41 games of 1,822
Once picked, the series moves on toIn G2, over 90 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.