Tournament presence · pick + ban
4.4%#126 of 173 champions
Pick
1.5%picked in 273 of 18,483 games
Ban
2.9%506 bans over 17,533 games, against 0.8% in soloQ
Win rate as Top50.4% between 45.1% and 55.7% over 236 gamesSoloQ 52.0%: no clear gap
Median length30 minsoloQ 26.5 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.3%
    0.6% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.8%
    3.0% ban rate in amateur play over 11,141 games, against 0.8% in soloQ over 132,897 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    26.5 min
    Median of 30 min in amateur play, against 26.5 min in soloQ.
  • SpellsFlash + Ghost instead of Flash + Ignite
    Amateur
    54%
    SoloQ
    53%
    Played in 54% of amateur games; soloQ sticks to Flash + Ignite (53%).
02 — How to play it

How to play it?

Deathfire Touch, then Liandry's Torment, Rylai's Crystal Scepter, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch68% · 6,219
Same in amateur play
SpellsFlash + Ignite53% · 4,795
≠ Amateur: Flash + Ghost instead of Flash + Ignite. 54% · 263 games
SkillsQnot collected in soloQ
Amateur: 100% · 39 games
Core (3 legendaries)12% · 425
12%of soloQ games
  1. Liandry's Torment
  2. Rylai's Crystal Scepter
  3. Protoplasm Harness
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 99% of top laners.

  1. Plays teamfightstop1%63% · top laners: 53%
  2. Crowd control (CC)top13%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • CC

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 1 in lane, 31 in mid game and 65 in late game, out of 100 top laners.

481-118 vs 599
833-35 vs 868
1,115+36 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Singedtop laners

Gold vs. direct opponent

At 20 min, behind 89% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among top laners481 · median 599
  • Damage in mid game · rank 31 of 100 among top laners833 · median 868
  • Damage in late game · rank 65 of 100 among top laners1,115 · median 1,079
  • Gold at 15 min · rank 12 of 100 among top laners-478 · median +119
  • Gold at 20 min · rank 11 of 100 among top laners-657 · median +100
  • Absorbs damage · rank 52 of 100 among top laners972 · median 970
  • Plays teamfights · rank 99 of 100 among top laners63% · median 53%
  • Takes its kills in duels · rank 7 of 100 among top laners19% · median 28%
  • Lets allies carry kills · rank 65 of 100 among top lanersrank 65 of 100
  • Crowd control (CC) · rank 87 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 52 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante17 games
    —SoloQ: 57.3% · 351 g
  • Nasus16 games
    —SoloQ: 50.0% · 280 g
  • Ambessa9 games
    —SoloQ: 54.8% · 303 g
  • Aatrox8 games
    —SoloQ: 55.4% · 233 g
  • Camille8 games
    —SoloQ: 47.5% · 295 g
Jungle17 champions
  • Jarvan IV23 games
    —SoloQ: 50.9% · 287 g
  • Lee Sin23 games
    —SoloQ: 54.6% · 1,116 g
  • Vi15 games
    —SoloQ: 57.9% · 254 g
  • Xin Zhao14 games
    —SoloQ: 49.7% · 175 g
  • Wukong11 games
    —SoloQ: 51.4% · 179 g
Mid16 champions
  • Ahri21 games
    —SoloQ: 52.6% · 289 g
  • Sylas16 games
    —SoloQ: 55.5% · 429 g
  • Akali10 games
    —SoloQ: 48.6% · 296 g
  • Orianna10 games
    —SoloQ: 54.1% · 218 g
  • Syndra10 games
    —SoloQ: 47.3% · 383 g
ADC15 champions
  • Ezreal25 games
    —SoloQ: 57.3% · 626 g
  • Kai'Sa25 games
    —SoloQ: 52.6% · 1,033 g
  • Yunara22 games
    —SoloQ: 52.3% · 740 g
  • Caitlyn18 games
    —SoloQ: 53.3% · 492 g
  • Lucian18 games
    —SoloQ: 57.1% · 399 g
Support15 champions
  • Nautilus27 games
    —SoloQ: 53.8% · 652 g
  • Lulu25 games
    —SoloQ: 52.5% · 751 g
  • Braum19 games
    —SoloQ: 60.0% · 290 g
  • Leona18 games
    —SoloQ: 47.0% · 368 g
  • Blitzcrank13 games
    —SoloQ: 49.0% · 406 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,508 picks of 650,539ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.6%146 picks of 23,550ban 3.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

5.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.9%G140 games of 4,242
  • 1.7%G271 games of 4,243
  • 1.4%G3+25 games of 1,815
Once picked, the series moves on toIn G2, over 40 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.