Renekton
Patches 16.19 to 16.21 · KR- Pick
- 8.7%picked in 1,610 of 18,499 games
- Ban
- 8.6%1,511 bans over 17,547 games, against 3.5% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itConqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 92% of mid laners.FrontlineDuelistSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftBanned more often in amateur play
- Amateur
- 8.6%
- SoloQ
- 3.5%
- LengthLonger games in amateur play
- Amateur
- 28.5 min
- SoloQ
- 25.6 min
How to play it?
Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.
Eclipse
Black Cleaver
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 92% of mid laners.
- Absorbs damagetop8%1,052 · mid laners: 489
- Takes its kills in duelstop16%28% · mid laners: 23%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- Duelist
- Split-push
Like other mid laners
- Damage in lane
- Damage in mid game
- Gold at 15 min
- Gold at 20 min
- Plays teamfights
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- Little map pressure
- No poke
Damage / min by phase · at equal gold
Rank 66 in lane, 36 in mid game and 23 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 67% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 66 of 100 among mid laners564 · median 528
- Damage in mid game · rank 36 of 100 among mid laners862 · median 899
- Damage in late game · rank 23 of 100 among mid laners1,090 · median 1,179
- Gold at 15 min · rank 64 of 100 among mid laners+142 · median +25
- Gold at 20 min · rank 67 of 100 among mid laners+251 · median +71
- Map pressure · rank 22 of 100 among mid laners3.2 · median 3.2
- Absorbs damage · rank 92 of 100 among mid laners1,052 · median 489
- Plays teamfights · rank 28 of 100 among mid laners53% · median 55%
- Takes its kills in duels · rank 84 of 100 among mid laners28% · median 23%
- Lets allies carry kills · rank 70 of 100 among mid lanersrank 70 of 100
- Crowd control (CC) · rank 48 of 100 among mid laners0.7 · median 0.7
- Team damage · rank 38 of 100 among mid laners19% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%1,536 picks of 632,195ban 3.5% · patches 16.19 to 16.21
- Amateur tournaments0.2%51 picks of 23,550ban 8.6% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
18.7% on 16.21Within the series
Fearless series only · as Mid- 0.4%G116 games of 4,245
- 0.6%G225 games of 4,245
- 0.5%G3+9 games of 1,815
Not enough series yet: published from 30.

