Champion sheet · Mid

Renekton

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
17.3%#42 of 173 champions
Pick
8.7%picked in 1,610 of 18,499 games
Ban
8.6%1,511 bans over 17,547 games, against 3.5% in soloQ
Win rate as Mid41.5% between 32.9% and 50.5% over 82 gamesSoloQ 49.0%: no clear gap
Median length28.5 minsoloQ 25.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    8.6%
    SoloQ
    3.5%
    8.6% ban rate in amateur play over 11,141 games, against 3.5% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    25.6 min
    Median of 28.5 min in amateur play, against 25.6 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror51% · 858
Same in amateur play
SpellsFlash + Ignite76% · 1,280
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 39 games
Core (3 legendaries)17% · 88
17%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 92% of mid laners.

  1. Absorbs damagetop8%1,052 · mid laners: 489
  2. Takes its kills in duelstop16%28% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 36 in mid game and 23 in late game, out of 100 mid laners.

564+36 vs 528
862-37 vs 899
1,090-89 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Renektonmid laners

Gold vs. direct opponent

At 20 min, ahead of 67% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among mid laners564 · median 528
  • Damage in mid game · rank 36 of 100 among mid laners862 · median 899
  • Damage in late game · rank 23 of 100 among mid laners1,090 · median 1,179
  • Gold at 15 min · rank 64 of 100 among mid laners+142 · median +25
  • Gold at 20 min · rank 67 of 100 among mid laners+251 · median +71
  • Map pressure · rank 22 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 92 of 100 among mid laners1,052 · median 489
  • Plays teamfights · rank 28 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 84 of 100 among mid laners28% · median 23%
  • Lets allies carry kills · rank 70 of 100 among mid lanersrank 70 of 100
  • Crowd control (CC) · rank 48 of 100 among mid laners0.7 · median 0.7
  • Team damage · rank 38 of 100 among mid laners19% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • K'Sante5 games
    —SoloQ: 52.6% · 78 g
  • Malphite5 games
    —SoloQ: 50.0% · 48 g
  • Zaahen5 games
    —SoloQ: — · 24 g
Jungle4 champions
  • Lee Sin7 games
    —SoloQ: 46.4% · 192 g
  • Wukong5 games
    —SoloQ: 41.9% · 43 g
  • Sejuani5 games
    —SoloQ: — · 10 g
  • Skarner5 games
    —SoloQ: not measured
Mid5 champions
  • Yasuo17 games
    —SoloQ: 51.8% · 419 g
  • Sylas8 games
    —SoloQ: 50.0% · 58 g
  • Locke7 games
    —SoloQ: 42.6% · 54 g
  • Yone7 games
    —SoloQ: 51.1% · 141 g
  • Galio5 games
    —SoloQ: 51.0% · 51 g
ADC7 champions
  • Ezreal8 games
    —SoloQ: 53.8% · 119 g
  • Kai'Sa8 games
    —SoloQ: 45.4% · 216 g
  • Jhin7 games
    —SoloQ: 51.9% · 189 g
  • Lucian7 games
    —SoloQ: 40.3% · 77 g
  • Tristana6 games
    —SoloQ: 54.5% · 66 g
Support9 champions
  • Lulu9 games
    —SoloQ: 52.4% · 145 g
  • Leona6 games
    —SoloQ: 46.8% · 77 g
  • Rell6 games
    —SoloQ: 45.6% · 68 g
  • Yuumi6 games
    —SoloQ: 68.0% · 50 g
  • Alistar5 games
    —SoloQ: 46.5% · 71 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,536 picks of 632,195ban 3.5% · patches 16.19 to 16.21
  • Amateur tournaments0.2%51 picks of 23,550ban 8.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

18.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.4%G116 games of 4,245
  • 0.6%G225 games of 4,245
  • 0.5%G3+9 games of 1,815
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.