Tournament presence · pick + ban
15.6%#43 of 173 champions
Pick
9.4%picked in 273 of 2,915 games
Ban
6.2%132 bans over 2,127 games, against 2.5% in soloQ
Win rate as Jungle43.7% between 37.6% and 49.9% over 174 gamesSoloQ 47.9%: no clear gap
Median length30.1 minsoloQ 28.5 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    3.0%
    SoloQ
    0.4%
    3.0% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.2%
    SoloQ
    2.5%
    6.2% ban rate in amateur play over 1,538 games, against 2.5% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28.5 min
    Median of 30.1 min in amateur play, against 28.5 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Sundered Sky, Black Cleaver, Death's Dance
    Amateur
    29%
    SoloQ
    9%
    Played in 29% of amateur games; soloQ sticks to Sundered Sky, Black Cleaver, Death's Dance (9%).
02 — How to play it

How to play it?

Conqueror, then Sundered Sky, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror71% · 1,443
Same in amateur play
SpellsFlash + Smite100% · 2,025
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)9% · 87
9%of soloQ games
  1. Sundered Sky
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Sundered Sky, Black Cleaver, Death's Dance. 29% · 115 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Map pressure (rank 68).

  1. Its most marked traitMap pressuretop32%4.9 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 45 in lane, 40 in mid game and 48 in late game, out of 100 junglers.

380-3 vs 383
788-8 vs 796
1,051-5 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonjunglers

Gold vs. direct opponent

At 20 min, behind 76% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 45 of 100 among junglers380 · median 383
  • Damage in mid game · rank 40 of 100 among junglers788 · median 796
  • Damage in late game · rank 48 of 100 among junglers1,051 · median 1,056
  • Gold at 15 min · rank 23 of 100 among junglers-180 · median +6
  • Gold at 20 min · rank 24 of 100 among junglers-322 · median +64
  • Map pressure · rank 68 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 52 of 100 among junglers856 · median 855
  • Plays teamfights · rank 41 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 30 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 63 of 100 among junglersrank 63 of 100
  • Crowd control (CC) · rank 56 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 59 of 100 among junglers18% · median 17%
  • Jungle farm · rank 26 of 100 among junglers64 · median 66
  • Invade · rank 9 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ambessa13 games
    —SoloQ: 46.9% · 49 g
  • Ornn13 games
    —SoloQ: 45.2% · 73 g
  • Camille12 games
    —SoloQ: 50.0% · 40 g
  • Renekton11 games
    —SoloQ: 38.5% · 39 g
  • K'Sante10 games
    —SoloQ: 50.9% · 55 g
Jungle11 champions
  • Jarvan IV20 games
    —SoloQ: 41.2% · 68 g
  • Wukong18 games
    —SoloQ: 44.3% · 88 g
  • Nocturne11 games
    —SoloQ: 48.6% · 37 g
  • Vi11 games
    —SoloQ: 59.5% · 37 g
  • Xin Zhao11 games
    —SoloQ: — · 24 g
Mid11 champions
  • Syndra20 games
    —SoloQ: 50.0% · 100 g
  • Ahri18 games
    —SoloQ: 50.0% · 90 g
  • Viktor15 games
    —SoloQ: 52.9% · 87 g
  • Orianna13 games
    —SoloQ: 57.1% · 42 g
  • Aurora9 games
    —SoloQ: 59.0% · 39 g
ADC12 champions
  • Yunara18 games
    —SoloQ: 42.8% · 159 g
  • Ezreal15 games
    —SoloQ: 53.8% · 117 g
  • Jinx14 games
    —SoloQ: 53.2% · 154 g
  • Ashe12 games
    —SoloQ: 50.8% · 61 g
  • Caitlyn12 games
    —SoloQ: 44.9% · 78 g
Support11 champions
  • Nautilus21 games
    —SoloQ: 42.9% · 98 g
  • Lulu19 games
    —SoloQ: 43.7% · 126 g
  • Braum16 games
    —SoloQ: 43.9% · 66 g
  • Alistar14 games
    —SoloQ: 43.6% · 78 g
  • Karma13 games
    —SoloQ: 45.8% · 72 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%1,755 picks of 466,479ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments3.0%131 picks of 4,328ban 6.2% · patches 16.19 to 16.21
  • Pro7.2%160 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 6.9%G156 games of 817
  • 6.9%G256 games of 817
  • 9.6%G3+34 games of 354
Once picked, the series moves on toIn G2, over 56 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.