Champion sheet · Top

Pantheon

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Pantheon across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
10.4%#72 of 173 champions
Pick
6.3%picked in 442 of 6,988 games
Ban
4.1%143 bans over 3,461 games, against 1.2% in soloQ
Win rate as Top53.0% between 44.0% and 61.8% over 83 gamesSoloQ 51.0%: no clear gap
Median length28.8 minsoloQ 27.8 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.5%
    0.6% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.3%
    SoloQ
    1.2%
    3.3% ban rate in amateur play over 2,100 games, against 1.2% in soloQ over 141,081 games.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror44% · 5,135
Same in amateur play
SpellsFlash + Ignite95% · 11,028
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 33 games
Core (3 legendaries)7% · 341
7%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in lane (rank 98).

  1. Its most marked traitDamage in lanetop2%699 · top laners: 599

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 98 in lane, 92 in mid game and 68 in late game, out of 100 top laners.

699+100 vs 599
978+110 vs 868
1,128+49 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheontop laners

Gold vs. direct opponent

At 20 min, behind 58% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among top laners699 · median 599
  • Damage in mid game · rank 92 of 100 among top laners978 · median 868
  • Damage in late game · rank 68 of 100 among top laners1,128 · median 1,079
  • Gold at 15 min · rank 56 of 100 among top laners+140 · median +119
  • Gold at 20 min · rank 42 of 100 among top laners+30 · median +100
  • Absorbs damage · rank 37 of 100 among top laners751 · median 970
  • Plays teamfights · rank 38 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 46 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 31 of 100 among top lanersrank 31 of 100
  • Crowd control (CC) · rank 53 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 67 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Malphite5 games
    —SoloQ: 42.4% · 436 g
  • Olaf5 games
    —SoloQ: 48.2% · 195 g
  • Ornn5 games
    —SoloQ: 51.4% · 319 g
  • Shen5 games
    —SoloQ: 51.6% · 310 g
Jungle3 champions
  • Wukong9 games
    —SoloQ: 47.7% · 421 g
  • Jarvan IV7 games
    —SoloQ: 47.0% · 438 g
  • Skarner5 games
    —SoloQ: 56.3% · 126 g
Mid3 champions
  • Ahri6 games
    —SoloQ: 47.3% · 649 g
  • Hwei5 games
    —SoloQ: 48.2% · 226 g
  • Viktor5 games
    —SoloQ: 52.1% · 449 g
ADC6 champions
  • Caitlyn7 games
    —SoloQ: 51.0% · 621 g
  • Ezreal7 games
    —SoloQ: 52.4% · 592 g
  • Jinx7 games
    —SoloQ: 49.9% · 685 g
  • Zeri6 games
    —SoloQ: 50.1% · 391 g
  • Ashe5 games
    —SoloQ: 53.1% · 260 g
Support3 champions
  • Lulu10 games
    —SoloQ: 52.1% · 831 g
  • Thresh7 games
    —SoloQ: 48.6% · 856 g
  • Nautilus6 games
    —SoloQ: 50.7% · 671 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%10,581 picks of 695,914ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%58 picks of 10,426ban 3.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.7%G114 games of 2,122
  • 1.5%G231 games of 2,122
  • 1.2%G3+8 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.