Champion sheet · Top

Pantheon

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Pantheon across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
12.8%#59 of 173 champions
Pick
7.5%picked in 1,395 of 18,479 games
Ban
5.3%931 bans over 17,529 games, against 5.4% in soloQ
Win rate as Top50.1% between 46.0% and 54.3% over 393 gamesSoloQ 52.0%: no clear gap
Median length28.4 minsoloQ 26.2 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.3%
    SoloQ
    2.6%
    1.3% of the role's picks in amateur play, against 2.6% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    26.2 min
    Median of 28.4 min in amateur play, against 26.2 min in soloQ.
  • RunesConqueror instead of Stormraider's Surge
    Amateur
    53%
    SoloQ
    58%
    Played in 53% of amateur games; soloQ sticks to Stormraider's Surge (58%).
02 — How to play it

How to play it?

Stormraider's Surge, then Bastionbreaker, Voltaic Cyclosword, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge58% · 10,102
≠ Amateur: Conqueror instead of Stormraider's Surge. 53% · 412 games
SpellsFlash + Ignite90% · 15,799
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)16% · 1,058
16%of soloQ games
  1. Bastionbreaker
  2. Voltaic Cyclosword
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 42).

  1. Its most marked traitTakes its kills in duelstop58%27% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 66% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 41 of 100 among top laners+54 · median +119
  • Gold at 20 min · rank 34 of 100 among top laners-92 · median +100
  • Absorbs damage · rank 30 of 100 among top laners588 · median 970
  • Plays teamfights · rank 39 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 42 of 100 among top laners27% · median 28%
  • Crowd control (CC) · rank 41 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 42 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Sion6 games
    —SoloQ: 49.8% · 426 g
Jungle1 champion
  • Wukong6 games
    —SoloQ: 45.5% · 391 g
Mid2 champions
  • Yone8 games
    —SoloQ: 55.1% · 820 g
  • Viktor5 games
    —SoloQ: 52.9% · 915 g
ADC4 champions
  • Yunara9 games
    —SoloQ: 51.0% · 1,292 g
  • Jinx8 games
    —SoloQ: 49.3% · 1,060 g
  • Jhin7 games
    —SoloQ: 51.6% · 2,103 g
  • Sivir5 games
    —SoloQ: 51.4% · 251 g
Support5 champions
  • Lulu8 games
    —SoloQ: 53.3% · 1,365 g
  • Leona7 games
    —SoloQ: 49.6% · 730 g
  • Seraphine6 games
    —SoloQ: 54.2% · 330 g
  • Thresh6 games
    —SoloQ: 47.2% · 1,490 g
  • Nautilus5 games
    —SoloQ: 52.3% · 1,282 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.6%16,772 picks of 650,539ban 5.4% · patches 16.19 to 16.21
  • Amateur tournaments1.3%310 picks of 23,550ban 5.6% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.2%G192 games of 4,241
  • 2.4%G2100 games of 4,242
  • 1.8%G3+33 games of 1,815
Once picked, the series moves on toIn G2, over 92 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.