Champion sheet · Top

Pantheon

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Pantheon across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
10.4%#72 of 173 champions
Pick
6.3%picked in 437 of 6,953 games
Ban
4.1%141 bans over 3,441 games, against 1.2% in soloQ
Win rate as Top52.4% between 43.4% and 61.3% over 82 gamesSoloQ 50.8%: no clear gap
Median length28.7 minsoloQ 27.8 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.5%
    0.6% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.3%
    SoloQ
    1.2%
    3.3% ban rate in amateur play over 2,100 games, against 1.2% in soloQ over 150,615 games.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror44% · 5,107
Same in amateur play
SpellsFlash + Ignite95% · 11,116
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)7% · 347
7%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 42).

  1. Its most marked traitTakes its kills in duelstop58%27% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 66% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 41 of 100 among top laners+54 · median +119
  • Gold at 20 min · rank 34 of 100 among top laners-92 · median +100
  • Absorbs damage · rank 30 of 100 among top laners588 · median 970
  • Plays teamfights · rank 39 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 42 of 100 among top laners27% · median 28%
  • Crowd control (CC) · rank 41 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 42 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Ahri6 games
    —SoloQ: 45.9% · 658 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%10,952 picks of 714,986ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%58 picks of 10,426ban 3.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.7%G114 games of 2,116
  • 1.4%G230 games of 2,116
  • 1.2%G3+8 games of 681
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.