Champion sheet · Top

Pantheon

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Pantheon across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
15.6%#43 of 173 champions
Pick
9.4%picked in 270 of 2,886 games
Ban
6.2%130 bans over 2,098 games, against 2.5% in soloQ
Win rate as Top47.3% between 36.6% and 58.2% over 55 gamesSoloQ 50.4%: no clear gap
Median length29.3 minsoloQ 28.2 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    1.8%
    1.0% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.2%
    SoloQ
    2.5%
    6.2% ban rate in amateur play over 1,538 games, against 2.5% in soloQ over 103,691 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.2 min
    Median of 29.3 min in amateur play, against 28.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Bastionbreaker, Voltaic Cyclosword, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror42% · 3,900
Same in amateur play
SpellsFlash + Ignite94% · 8,648
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 33 games
Core (3 legendaries)10% · 383
10%of soloQ games
  1. Bastionbreaker
  2. Voltaic Cyclosword
  3. Lord Dominik's Regards
Amateur: Eclipse, Black Cleaver, Spear of Shojin, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in lane (rank 98).

  1. Its most marked traitDamage in lanetop2%699 · top laners: 599

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 98 in lane, 92 in mid game and 68 in late game, out of 100 top laners.

699+100 vs 599
978+110 vs 868
1,128+49 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheontop laners

Gold vs. direct opponent

At 20 min, behind 58% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among top laners699 · median 599
  • Damage in mid game · rank 92 of 100 among top laners978 · median 868
  • Damage in late game · rank 68 of 100 among top laners1,128 · median 1,079
  • Gold at 15 min · rank 56 of 100 among top laners+140 · median +119
  • Gold at 20 min · rank 42 of 100 among top laners+30 · median +100
  • Absorbs damage · rank 37 of 100 among top laners751 · median 970
  • Plays teamfights · rank 38 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 46 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 31 of 100 among top lanersrank 31 of 100
  • Crowd control (CC) · rank 53 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 67 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

With

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ambessa6 games
    —SoloQ: 54.1% · 259 g
Jungle1 champion
  • Wukong5 games
    —SoloQ: 52.1% · 386 g
Mid1 champion
  • Ahri5 games
    —SoloQ: 49.3% · 412 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%8,549 picks of 474,050ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments1.0%43 picks of 4,328ban 6.2% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.2%G118 games of 805
  • 1.5%G212 games of 805
  • 1.7%G3+6 games of 351
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.