Champion sheet · Support

Nami

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
10.2%#74 of 173 champions
Pick
6.8%picked in 475 of 6,991 games
Ban
3.4%119 bans over 3,461 games, against 0.7% in soloQ
Win rate as Support47.8% between 44.0% and 51.6% over 475 gamesSoloQ 49.9%: no clear gap
Median length29.1 minsoloQ 27.8 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    3.3%
    SoloQ
    5.5%
    3.3% of the role's picks in amateur play, against 5.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.6%
    SoloQ
    0.7%
    3.6% ban rate in amateur play over 2,100 games, against 0.7% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.8 min
    Median of 29.1 min in amateur play, against 27.8 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rabadon's Deathcap, Archangel's Staff, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery98% · 41,441
Same in amateur play
SpellsFlash + Heal91% · 38,669
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 70 games
Core (3 legendaries)— · 3
  1. Rabadon's Deathcap
  2. Archangel's Staff
  3. Cryptbloom

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 81% of supports.

  1. Lets allies carry killstop19%rank 81 of 100
  2. Plays teamfightstop22%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Damage in late game
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 23 in lane, 25 in mid game and 37 in late game, out of 100 supports.

227-61 vs 288
274-68 vs 342
353-35 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Namisupports

Gold vs. direct opponent

At 20 min, behind 81% of supports against the direct opponent.

supports
4.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among supports227 · median 288
  • Damage in mid game · rank 25 of 100 among supports274 · median 342
  • Damage in late game · rank 37 of 100 among supports353 · median 388
  • Gold at 15 min · rank 17 of 100 among supports-95 · median +105
  • Gold at 20 min · rank 19 of 100 among supports-133 · median +193
  • Map pressure · rank 25 of 100 among supports4.1 · median 4.5
  • Absorbs damage · rank 20 of 100 among supports246 · median 393
  • Plays teamfights · rank 78 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 10 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 81 of 100 among supportsrank 81 of 100
  • Crowd control (CC) · rank 48 of 100 among supports1 · median 1
  • Team damage · rank 34 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Ahri in amateur play: +12.1 pts over 49 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV54.2% · expected 48.4% · 48 g+5.7 ptSoloQ +0.9
Wukong50.0% · expected 47.8% · 54 g+2.2 ptSoloQ +1.3
Midgap to expected
Ahri59.2% · expected 47.1% · 49 g+12.1 ptSoloQ 0.0
Viktor48.9% · expected 47.4% · 45 g+1.5 ptSoloQ +1.1
ADCgap to expected
Sivir59.5% · expected 51.0% · 37 g+8.5 ptSoloQ +1.7
Xayah55.6% · expected 47.4% · 36 g+8.2 ptSoloQ +1.8
Caitlyn49.1% · expected 45.8% · 57 g+3.3 ptSoloQ -1.3
Supportgap to expected
Milio59.0% · expected 48.8% · 39 g+10.2 ptSoloQ +0.2
Rakan48.7% · expected 45.7% · 39 g+3.0 ptSoloQ -0.9

With

Topgap to expected
Ornn47.8% · expected 46.1% · 46 g+1.7 ptSoloQ -1.5
Junglegap to expected
Vi60.0% · expected 48.2% · 30 g+11.8 ptSoloQ -0.3
Midgap to expected
Ahri53.5% · expected 48.5% · 43 g+5.0 ptSoloQ -0.3
ADCgap to expected
Corki64.7% · expected 48.7% · 34 g+16.0 ptSoloQ +1.0
Lucian49.1% · expected 46.8% · 55 g+2.3 ptSoloQ 0.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Ornn43 games
    46.5%gap -3.0 ptsSoloQ: 50.3% · 1,187 g
  • Dr. Mundo28 games
    —SoloQ: 51.4% · 656 g
  • Gnar24 games
    —SoloQ: 50.1% · 1,010 g
  • K'Sante23 games
    —SoloQ: 52.2% · 779 g
  • Sion22 games
    —SoloQ: 51.1% · 794 g
Jungle17 champions
  • Wukong54 games
    50.0%gap +2.2 ptsSoloQ: 50.1% · 1,593 g
  • Jarvan IV48 games
    54.2%gap +5.7 ptsSoloQ: 51.1% · 1,661 g
  • Xin Zhao36 games
    47.2%gap -0.8 ptsSoloQ: 52.5% · 482 g
  • Vi34 games
    32.4%gap -15.0 ptsSoloQ: 50.1% · 704 g
  • Skarner19 games
    —SoloQ: 51.0% · 416 g
Mid20 champions
  • Ahri49 games
    59.2%gap +12.1 ptsSoloQ: 48.4% · 2,281 g
  • Viktor45 games
    48.9%gap +1.5 ptsSoloQ: 51.7% · 1,657 g
  • Syndra42 games
    38.1%gap -9.4 ptsSoloQ: 49.5% · 1,997 g
  • Orianna30 games
    36.7%gap -10.2 ptsSoloQ: 51.2% · 862 g
  • Hwei21 games
    —SoloQ: 48.0% · 859 g
ADC17 champions
  • Caitlyn57 games
    49.1%gap +3.3 ptsSoloQ: 49.7% · 2,613 g
  • Yunara41 games
    31.7%gap -14.2 ptsSoloQ: 50.1% · 3,465 g
  • Ashe37 games
    43.2%gap -6.7 ptsSoloQ: 48.3% · 1,010 g
  • Sivir37 games
    59.5%gap +8.5 ptsSoloQ: 51.5% · 915 g
  • Xayah36 games
    55.6%gap +8.2 ptsSoloQ: 49.9% · 1,098 g
Support15 champions
  • Lulu54 games
    40.7%gap -10.1 ptsSoloQ: 49.8% · 3,752 g
  • Karma45 games
    42.2%gap -7.4 ptsSoloQ: 52.0% · 2,222 g
  • Seraphine43 games
    46.5%gap -2.9 ptsSoloQ: 50.8% · 1,201 g
  • Nautilus42 games
    40.5%gap -4.2 ptsSoloQ: 47.7% · 2,541 g
  • Milio39 games
    59.0%gap +10.2 ptsSoloQ: 51.3% · 1,636 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.5%37,980 picks of 693,488ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments3.3%340 picks of 10,426ban 3.6% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.1%G1130 games of 2,122
  • 6.2%G2132 games of 2,122
  • 6.4%G3+44 games of 691
Once picked, the series moves on toIn G2, over 130 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.