Tournament presence · pick + ban
7.2%#100 of 173 champions
Pick
4.4%picked in 818 of 18,513 games
Ban
2.8%489 bans over 17,559 games, against 3.7% in soloQ
Win rate as Support51.8% between 48.6% and 55.0% over 660 gamesSoloQ 48.9%: no clear gap
Median length29.8 minsoloQ 26.8 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.8%
    SoloQ
    1.1%
    1.8% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.5%
    SoloQ
    3.7%
    2.5% ban rate in amateur play over 11,141 games, against 3.7% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    26.8 min
    Median of 29.8 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Liandry's Torment, Zhonya's Hourglass, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet78% · 6,064
Same in amateur play
SpellsFlash + Heal65% · 5,089
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 71% · 55 games
Core (3 legendaries)12% · 41
12%of soloQ games
  1. Liandry's Torment
  2. Zhonya's Hourglass
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of supports.

  1. Crowd control (CC)top1%1.9 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 63 in lane, 66 in mid game and 75 in late game, out of 100 supports.

316+28 vs 288
450+109 vs 342
536+148 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Morganasupports

Gold vs. direct opponent

At 20 min, ahead of 54% of supports against the direct opponent.

supports
4.8takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among supports316 · median 288
  • Damage in mid game · rank 66 of 100 among supports450 · median 342
  • Damage in late game · rank 75 of 100 among supports536 · median 388
  • Gold at 15 min · rank 61 of 100 among supports+153 · median +105
  • Gold at 20 min · rank 54 of 100 among supports+201 · median +193
  • Map pressure · rank 48 of 100 among supports4.8 · median 4.5
  • Absorbs damage · rank 42 of 100 among supports334 · median 393
  • Plays teamfights · rank 64 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 42 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 33 of 100 among supportsrank 33 of 100
  • Crowd control (CC) · rank 100 of 100 among supports1.9 · median 1
  • Team damage · rank 68 of 100 among supports12% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Kai'Sa in amateur play: +11.4 pts over 59 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar53.1% · expected 52.8% · 32 g+0.3 ptSoloQ +0.7
Junglegap to expected
Vi54.8% · expected 51.8% · 84 g+3.0 ptSoloQ +0.4
Midgap to expected
Ahri59.5% · expected 49.0% · 42 g+10.5 ptSoloQ +0.4
Syndra62.9% · expected 51.4% · 35 g+11.4 ptSoloQ +6.5
Viktor55.8% · expected 51.7% · 43 g+4.1 ptSoloQ -2.8
ADCgap to expected
Kai'Sa62.7% · expected 51.3% · 59 g+11.4 ptSoloQ -1.0
Jinx56.1% · expected 47.6% · 57 g+8.5 ptSoloQ -4.5
Yunara57.1% · expected 49.5% · 42 g+7.6 ptSoloQ +1.0
Caitlyn55.6% · expected 49.7% · 45 g+5.9 ptSoloQ +3.5
Supportgap to expected
Leona56.1% · expected 51.0% · 82 g+5.1 ptSoloQ +3.6
Seraphine59.5% · expected 50.3% · 37 g+9.1 ptSoloQ 0.0
Thresh54.0% · expected 50.5% · 63 g+3.5 ptSoloQ +1.3
Braum56.7% · expected 49.5% · 30 g+7.1 ptSoloQ -0.6

With

Topgap to expected
Malphite60.5% · expected 53.2% · 38 g+7.3 ptSoloQ 0.0
Junglegap to expected
Lee Sin56.5% · expected 50.6% · 85 g+5.9 ptSoloQ -0.7
Midgap to expected
Viktor57.4% · expected 51.9% · 47 g+5.5 ptSoloQ +3.9
Sylas50.0% · expected 49.8% · 30 g+0.2 ptSoloQ +1.0
ADCgap to expected
Caitlyn54.7% · expected 54.0% · 254 g+0.8 ptSoloQ +3.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Aatrox33 games
    45.5%gap -5.7 ptsSoloQ: 59.3% · 236 g
  • Gnar32 games
    53.1%gap +0.3 ptsSoloQ: 50.3% · 151 g
  • Malphite29 games
    —SoloQ: 46.1% · 230 g
  • Ornn28 games
    —SoloQ: 51.3% · 76 g
  • Yone28 games
    —SoloQ: 51.4% · 362 g
Jungle20 champions
  • Vi84 games
    54.8%gap +3.0 ptsSoloQ: 51.0% · 408 g
  • Lee Sin63 games
    52.4%gap -0.7 ptsSoloQ: 49.2% · 904 g
  • Wukong42 games
    45.2%gap -2.2 ptsSoloQ: 57.9% · 171 g
  • Sylas37 games
    45.9%gap -5.2 ptsSoloQ: 48.3% · 375 g
  • Jarvan IV33 games
    48.5%gap -5.1 ptsSoloQ: 53.2% · 233 g
Mid20 champions
  • Viktor43 games
    55.8%gap +4.1 ptsSoloQ: 47.7% · 444 g
  • Ahri42 games
    59.5%gap +10.5 ptsSoloQ: 48.6% · 257 g
  • Syndra35 games
    62.9%gap +11.4 ptsSoloQ: 55.1% · 292 g
  • Orianna27 games
    —SoloQ: 52.5% · 179 g
  • Lissandra26 games
    —SoloQ: 50.4% · 226 g
ADC18 champions
  • Jhin74 games
    55.4%gap -0.5 ptsSoloQ: 50.7% · 929 g
  • Ezreal59 games
    54.2%gap -2.2 ptsSoloQ: 50.9% · 511 g
  • Kai'Sa59 games
    62.7%gap +11.4 ptsSoloQ: 47.8% · 1,032 g
  • Jinx57 games
    56.1%gap +8.5 ptsSoloQ: 42.4% · 590 g
  • Caitlyn45 games
    55.6%gap +5.9 ptsSoloQ: 54.0% · 424 g
Support16 champions
  • Nautilus87 games
    50.6%gap -2.5 ptsSoloQ: 49.7% · 719 g
  • Leona82 games
    56.1%gap +5.1 ptsSoloQ: 50.6% · 510 g
  • Thresh63 games
    54.0%gap +3.5 ptsSoloQ: 47.6% · 1,064 g
  • Blitzcrank44 games
    47.7%gap -3.2 ptsSoloQ: 46.9% · 633 g
  • Seraphine37 games
    59.5%gap +9.1 ptsSoloQ: 50.0% · 138 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%7,008 picks of 632,195ban 3.7% · patches 16.19 to 16.21
  • Amateur tournaments1.8%419 picks of 23,550ban 2.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.3%G1142 games of 4,245
  • 4.1%G2173 games of 4,246
  • 3.2%G3+58 games of 1,818
Once picked, the series moves on toIn G2, over 142 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.