Lux
Patches 16.19 to 16.21 · EUW- Pick
- 4.6%picked in 320 of 6,954 games
- Ban
- 3.2%109 bans over 3,441 games, against 0.4% in soloQ
Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itArcane Comet, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 90% of supports.CCDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.9%
- SoloQ
- 1.5%
- DraftBanned more often in amateur play
- Amateur
- 2.5%
- SoloQ
- 0.4%
Not enough games to judge: core.
How to play it?
Arcane Comet, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.
Luden's Echo
Stormsurge
Shadowflame
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 90% of supports.
- Crowd control (CC)top10%1.5 · supports: 1
- Team damagetop15%15% · supports: 9%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- CC
- Damage
- Poke
Like other supports
- Map pressure
- Absorbs damage
- Takes its kills in duels
- Lets allies carry kills
What it is not
- Few teamfights
Damage / min by phase · at equal gold
Rank 80 in lane, 89 in mid game and 87 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 78% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 80 of 100 among supports387 · median 288
- Damage in mid game · rank 89 of 100 among supports574 · median 342
- Damage in late game · rank 87 of 100 among supports657 · median 388
- Gold at 15 min · rank 78 of 100 among supports+276 · median +105
- Gold at 20 min · rank 78 of 100 among supports+410 · median +193
- Map pressure · rank 53 of 100 among supports5.2 · median 4.5
- Absorbs damage · rank 36 of 100 among supports303 · median 393
- Plays teamfights · rank 22 of 100 among supports50% · median 54%
- Takes its kills in duels · rank 75 of 100 among supports21% · median 17%
- Lets allies carry kills · rank 26 of 100 among supportsrank 26 of 100
- Crowd control (CC) · rank 90 of 100 among supports1.5 · median 1
- Team damage · rank 85 of 100 among supports15% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Jarvan IV12 games—SoloQ: 46.2% · 494 g
- Wukong12 games—SoloQ: 48.5% · 423 g
- Vi11 games—SoloQ: 58.5% · 200 g
- Nocturne7 games—SoloQ: 50.6% · 156 g
- Xin Zhao7 games—SoloQ: 43.1% · 137 g
- Cho'Gath6 games—SoloQ: 53.7% · 298 g
- Lee Sin6 games—SoloQ: 50.5% · 586 g
- Pantheon5 games—SoloQ: 54.8% · 31 g
- Viego5 games—SoloQ: 50.3% · 515 g
- Ahri13 games—SoloQ: 46.2% · 656 g
- Viktor11 games—SoloQ: 50.5% · 457 g
- Syndra10 games—SoloQ: 48.4% · 591 g
- Hwei8 games—SoloQ: 50.8% · 242 g
- Orianna8 games—SoloQ: 56.3% · 213 g
- Anivia7 games—SoloQ: 62.4% · 141 g
- Akali6 games—SoloQ: 52.2% · 368 g
- Xerath6 games—SoloQ: 43.9% · 262 g
- Lissandra5 games—SoloQ: 41.5% · 212 g
- Locke5 games—SoloQ: 50.8% · 587 g
- Yunara19 games—SoloQ: 49.8% · 995 g
- Jinx16 games—SoloQ: 49.8% · 897 g
- Xayah12 games—SoloQ: 52.5% · 282 g
- Ezreal11 games—SoloQ: 49.0% · 639 g
- Ashe9 games—SoloQ: 48.8% · 287 g
- Jhin9 games—SoloQ: 47.6% · 1,108 g
- Caitlyn7 games—SoloQ: 49.5% · 666 g
- Ziggs7 games—SoloQ: 47.2% · 127 g
- Sivir6 games—SoloQ: 50.4% · 266 g
- Karma15 games—SoloQ: 47.4% · 631 g
- Lulu13 games—SoloQ: 48.1% · 865 g
- Braum9 games—SoloQ: 53.6% · 278 g
- Nautilus9 games—SoloQ: 47.0% · 706 g
- Seraphine9 games—SoloQ: 49.7% · 352 g
- Nami8 games—SoloQ: 50.5% · 812 g
- Thresh8 games—SoloQ: 50.1% · 820 g
- Bard6 games—SoloQ: 50.2% · 414 g
- Leona6 games—SoloQ: 50.4% · 389 g
- Rakan6 games—SoloQ: 51.4% · 325 g
- Milio5 games—SoloQ: 53.8% · 383 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+1.5%10,673 picks of 695,920ban 0.4% · patches 16.19 to 16.21
- Amateur tournaments0.9%93 picks of 10,426ban 2.5% · patches 16.19 to 16.21
- Pro0.5%10 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
7.3% on 16.21Within the series
Fearless series only · as Support- 1.2%G125 games of 2,116
- 2.1%G244 games of 2,116
- 2.1%G3+14 games of 681
Not enough series yet: published from 30.

