Lissandra
Patches 16.19 to 16.21 · NA- Pick
- 4.4%picked in 126 of 2,886 games
- Ban
- 4.8%100 bans over 2,098 games, against 2.1% in soloQ
Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLengthRunes
- How to play itElectrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 98% of mid laners.Map pressureTeamfightCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftBanned more often in amateur play
- Amateur
- 5.2%
- SoloQ
- 2.1%
- LengthLonger games in amateur play
- Amateur
- 29.2 min
- SoloQ
- 28 min
- RunesArcane Comet instead of Electrocute
- Amateur
- 56%
- SoloQ
- 49%
How to play it?
Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Malignance
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 98% of mid laners.
- Crowd control (CC)top2%1.6 · mid laners: 0.7
- Plays teamfightstop15%59% · mid laners: 55%
- Map pressuretop18%4 · mid laners: 3.2
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- Teamfight
- CC
Like other mid laners
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Absorbs damage
- Lets allies carry kills
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, behind 75% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 31 of 100 among mid laners505 · median 528
- Damage in mid game · rank 41 of 100 among mid laners868 · median 899
- Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
- Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
- Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
- Map pressure · rank 82 of 100 among mid laners4 · median 3.2
- Absorbs damage · rank 37 of 100 among mid laners408 · median 489
- Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
- Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
- Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
- Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
- Team damage · rank 51 of 100 among mid laners21% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Vi13 games—SoloQ: 50.6% · 162 g
- Xin Zhao10 games—SoloQ: 48.2% · 139 g
- Jarvan IV9 games—SoloQ: 50.4% · 383 g
- Wukong8 games—SoloQ: 49.3% · 450 g
- Nocturne6 games—SoloQ: 57.6% · 165 g
- Sejuani6 games—SoloQ: 56.3% · 103 g
- Shyvana6 games—SoloQ: 47.7% · 237 g
- Graves5 games—SoloQ: 45.2% · 493 g
- Lee Sin5 games—SoloQ: 52.1% · 501 g
- Yunara11 games—SoloQ: 52.1% · 768 g
- Lucian9 games—SoloQ: 50.2% · 422 g
- Caitlyn8 games—SoloQ: 52.7% · 548 g
- Ezreal8 games—SoloQ: 53.7% · 529 g
- Tristana8 games—SoloQ: 50.2% · 623 g
- Ashe7 games—SoloQ: 53.8% · 338 g
- Sivir7 games—SoloQ: 51.0% · 239 g
- Jinx5 games—SoloQ: 48.0% · 904 g
- Kai'Sa5 games—SoloQ: 51.7% · 766 g
- Zeri5 games—SoloQ: 51.4% · 329 g
- Lulu15 games—SoloQ: 51.0% · 606 g
- Milio11 games—SoloQ: 46.7% · 368 g
- Nautilus9 games—SoloQ: 53.5% · 600 g
- Seraphine9 games—SoloQ: 51.2% · 340 g
- Rell8 games—SoloQ: 42.4% · 278 g
- Braum7 games—SoloQ: 53.8% · 338 g
- Blitzcrank6 games—SoloQ: 50.5% · 442 g
- Nami6 games—SoloQ: 46.9% · 586 g
- Neeko6 games—SoloQ: 64.5% · 76 g
- Karma5 games—SoloQ: 48.3% · 356 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+2.2%10,327 picks of 474,053ban 2.1% · patches 16.19 to 16.21
- Amateur tournaments1.9%82 picks of 4,328ban 5.2% · patches 16.19 to 16.21
- Pro1.3%29 picks of 2,224bans not published · patches 16.17 to 16.20
Presence by patch
16.6% on 16.21Within the series
Fearless series only · as Mid- 3.2%G126 games of 805
- 4.6%G237 games of 805
- 6.3%G3+22 games of 351
Not enough series yet: published from 30.

