Tournament presence · pick + ban
26.7%#14 of 173 champions
Pick
6.9%picked in 1,285 of 18,550 games
Ban
19.8%3,488 bans over 17,594 games, against 40.2% in soloQ
Win rate as Support53.1% between 44.0% and 62.0% over 81 gamesSoloQ 51.2%: no clear gap
Median length31.5 minsoloQ 26.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.5%
    0.2% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    21.2%
    SoloQ
    40.2%
    21.2% ban rate in amateur play over 11,141 games, against 40.2% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    31.5 min
    SoloQ
    26.6 min
    Median of 31.5 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Stormsurge, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute76% · 2,551
Same in amateur play
SpellsFlash + Ignite96% · 3,233
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 86% · 30 games
Core (3 legendaries)15% · 83
15%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Zhonya's Hourglass
Amateur: Luden's Echo, Stormsurge, Shadowflame (23%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of supports.

  1. Takes its kills in duelstop1%31% · supports: 17%
  2. Team damagetop10%16% · supports: 9%
  3. Map pressuretop14%5.7 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other supports

No measure in the middle of supports.

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 92% of supports against the direct opponent.

supports
5.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 88 of 100 among supports+445 · median +105
  • Gold at 20 min · rank 92 of 100 among supports+640 · median +193
  • Map pressure · rank 86 of 100 among supports5.7 · median 4.5
  • Absorbs damage · rank 15 of 100 among supports233 · median 393
  • Plays teamfights · rank 2 of 100 among supports42% · median 54%
  • Takes its kills in duels · rank 100 of 100 among supports31% · median 17%
  • Crowd control (CC) · rank 9 of 100 among supports0.6 · median 1
  • Team damage · rank 90 of 100 among supports16% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Yone8 games
    —SoloQ: 55.9% · 177 g
  • Nasus5 games
    —SoloQ: 51.5% · 68 g
Jungle4 champions
  • Lee Sin7 games
    —SoloQ: 47.2% · 390 g
  • Wukong5 games
    —SoloQ: 52.9% · 68 g
  • Pantheon5 games
    —SoloQ: — · 23 g
  • Viego5 games
    —SoloQ: 43.4% · 106 g
Mid2 champions
  • Locke6 games
    —SoloQ: 43.8% · 105 g
  • Viktor5 games
    —SoloQ: 51.3% · 236 g
ADC5 champions
  • Ezreal9 games
    —SoloQ: 55.4% · 260 g
  • —SoloQ: 56.3% · 80 g
  • Jhin6 games
    —SoloQ: 50.7% · 430 g
  • Kai'Sa6 games
    —SoloQ: 45.5% · 402 g
  • Xayah5 games
    —SoloQ: 51.2% · 129 g
Support9 champions
  • Leona8 games
    —SoloQ: 46.6% · 146 g
  • Blitzcrank7 games
    —SoloQ: 59.5% · 131 g
  • Rakan7 games
    —SoloQ: 40.7% · 91 g
  • Braum6 games
    —SoloQ: 58.1% · 74 g
  • Karma6 games
    —SoloQ: 46.0% · 150 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,111 picks of 632,195ban 40.2% · patches 16.19 to 16.21
  • Amateur tournaments0.2%53 picks of 23,550ban 21.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

22.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.2%G17 games of 4,249
  • 0.4%G218 games of 4,254
  • 0.3%G3+5 games of 1,821
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.