Tournament presence · pick + ban
3.1%#137 of 173 champions
Pick
2.1%picked in 379 of 18,479 games
Ban
1.0%180 bans over 17,529 games, against 0.5% in soloQ
Win rate as Mid50.0% between 40.1% and 59.9% over 66 gamesSoloQ 47.7%: no clear gap
Median length30.4 minsoloQ 27.2 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 325,271 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.4%
    0.3% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.2%
    SoloQ
    0.5%
    1.2% ban rate in amateur play over 11,141 games, against 0.5% in soloQ over 132,897 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    27.2 min
    Median of 30.4 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge84% · 2,376
Same in amateur play
SpellsFlash + Ghost63% · 1,795
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 67% · 22 games
Core (3 legendaries)60% · 631
60%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Plays teamfights (rank 71).

  1. Its most marked traitPlays teamfightstop29%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 59% of mid laners against the direct opponent.

mid laners
2.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 51 of 100 among mid laners+44 · median +25
  • Gold at 20 min · rank 59 of 100 among mid laners+180 · median +71
  • Map pressure · rank 9 of 100 among mid laners2.3 · median 3.2
  • Absorbs damage · rank 6 of 100 among mid laners252 · median 489
  • Plays teamfights · rank 71 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 44 of 100 among mid laners22% · median 23%
  • Crowd control (CC) · rank 21 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 70 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle3 champions
  • Lee Sin11 games
    —SoloQ: 44.6% · 336 g
  • Wukong6 games
    —SoloQ: 45.5% · 77 g
  • Jarvan IV5 games
    —SoloQ: 51.0% · 98 g
Mid1 champion
  • Ahri6 games
    —SoloQ: 47.4% · 95 g
ADC4 champions
  • Kai'Sa6 games
    —SoloQ: 44.4% · 315 g
  • Caitlyn5 games
    —SoloQ: 47.7% · 193 g
  • Xayah5 games
    —SoloQ: 48.0% · 98 g
  • Yunara5 games
    —SoloQ: 51.6% · 221 g
Support3 champions
  • Leona8 games
    —SoloQ: 44.1% · 111 g
  • Thresh6 games
    —SoloQ: 42.4% · 217 g
  • Nautilus5 games
    —SoloQ: 53.1% · 196 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,729 picks of 650,541ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments0.3%60 picks of 23,550ban 1.2% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G111 games of 4,241
  • 0.5%G220 games of 4,242
  • 0.2%G3+3 games of 1,815
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.