Champion sheet · ADC

Kog'Maw

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Kog'Maw across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
4.7%#126 of 173 champions
Pick
2.7%picked in 77 of 2,886 games
Ban
2.0%43 bans over 2,098 games, against 0.9% in soloQ
Win rate as ADC51.6% between 41.3% and 61.8% over 62 gamesSoloQ 50.3%: no clear gap
Median length30 minsoloQ 28.5 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.2%
    0.9% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.5%
    SoloQ
    0.9%
    2.5% ban rate in amateur play over 1,538 games, against 0.9% in soloQ over 103,691 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.5 min
    Median of 30 min in amateur play, against 28.5 min in soloQ.
  • BuildGuinsoo's Rageblade, Runaan's Hurricane, Terminus instead of Dusk and Dawn, Shadowflame, Rabadon's Deathcap
    Amateur
    22%
    SoloQ
    13%
    Played in 22% of amateur games; soloQ sticks to Dusk and Dawn, Shadowflame, Rabadon's Deathcap (13%).
02 — How to play it

How to play it?

Lethal Tempo, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo58% · 3,632
Same in amateur play
SpellsFlash + Barrier55% · 3,471
Same in amateur play
Core (3 legendaries)13% · 460
13%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
≠ Amateur: Guinsoo's Rageblade, Runaan's Hurricane, Terminus instead of Dusk and Dawn, Shadowflame, Rabadon's Deathcap. 22% · 58 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%5,788 picks of 474,055ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.9%41 picks of 4,328ban 2.5% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.2%G110 games of 805
  • 2.2%G218 games of 805
  • 4.0%G3+14 games of 351
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.