Champion sheet · Jungle

Kayn

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
5.6%#117 of 173 champions
Pick
2.0%picked in 57 of 2,915 games
Ban
3.6%77 bans over 2,127 games, against 5.1% in soloQ
Win rate as Jungle43.6% between 33.2% and 54.7% over 55 gamesSoloQ 49.4%: no clear gap
Median length29.1 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    3.0%
    1.1% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.5%
    SoloQ
    5.1%
    3.5% ban rate in amateur play over 1,538 games, against 5.1% in soloQ over 99,904 games.
  • RunesConqueror instead of Dark Harvest
    Amateur
    79%
    SoloQ
    40%
    Played in 79% of amateur games; soloQ sticks to Dark Harvest (40%).
02 — How to play it

How to play it?

Dark Harvest, then Voltaic Cyclosword, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest40% · 6,304
≠ Amateur: Conqueror instead of Dark Harvest. 79% · 61 games
SpellsFlash + Smite86% · 13,459
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 74 games
Core (3 legendaries)7% · 620
7%of soloQ games
  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 95% of junglers.

  1. Invadetop5%10% · junglers: 7%
  2. Team damagetop17%21% · junglers: 17%
  3. Takes its kills in duelstop21%24% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Jungle farm

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 46 in lane, 92 in mid game and 88 in late game, out of 100 junglers.

382-1 vs 383
917+122 vs 796
1,211+155 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kaynjunglers

Gold vs. direct opponent

At 20 min, ahead of 71% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 46 of 100 among junglers382 · median 383
  • Damage in mid game · rank 92 of 100 among junglers917 · median 796
  • Damage in late game · rank 88 of 100 among junglers1,211 · median 1,056
  • Gold at 15 min · rank 59 of 100 among junglers+57 · median +6
  • Gold at 20 min · rank 71 of 100 among junglers+259 · median +64
  • Map pressure · rank 54 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 48 of 100 among junglers843 · median 855
  • Plays teamfights · rank 25 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 79 of 100 among junglers24% · median 20%
  • Lets allies carry kills · rank 44 of 100 among junglersrank 44 of 100
  • Crowd control (CC) · rank 41 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 83 of 100 among junglers21% · median 17%
  • Jungle farm · rank 44 of 100 among junglers66 · median 66
  • Invade · rank 95 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Zaahen5 games
    —SoloQ: 48.9% · 313 g
Jungle2 champions
  • Wukong5 games
    —SoloQ: 46.7% · 677 g
  • Nocturne5 games
    —SoloQ: 54.2% · 225 g
Mid2 champions
  • Syndra6 games
    —SoloQ: 51.4% · 669 g
  • Ahri5 games
    —SoloQ: 50.3% · 712 g
ADC2 champions
  • Jinx6 games
    —SoloQ: 48.8% · 1,216 g
  • Yunara6 games
    —SoloQ: 46.9% · 1,086 g
Support4 champions
  • Lulu8 games
    —SoloQ: 46.5% · 893 g
  • Rell8 games
    —SoloQ: 50.4% · 387 g
  • Karma5 games
    —SoloQ: 50.6% · 524 g
  • Seraphine5 games
    —SoloQ: 49.0% · 453 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%13,841 picks of 466,479ban 5.1% · patches 16.19 to 16.21
  • Amateur tournaments1.1%46 picks of 4,328ban 3.5% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.3%G111 games of 817
  • 2.0%G216 games of 817
  • 1.4%G3+5 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.