Champion sheet · Jungle

Kayn

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
3.7%#132 of 173 champions
Pick
2.3%picked in 421 of 18,536 games
Ban
1.4%245 bans over 17,581 games, against 0.5% in soloQ
Win rate as Jungle47.6% between 43.6% and 51.7% over 401 gamesSoloQ 51.1%: no clear gap
Median length29.4 minsoloQ 26.5 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.6%
    1.1% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.5%
    1.4% ban rate in amateur play over 11,141 games, against 0.5% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.5 min
    Median of 29.4 min in amateur play, against 26.5 min in soloQ.
  • RunesConqueror instead of Dark Harvest
    Amateur
    52%
    SoloQ
    41%
    Played in 52% of amateur games; soloQ sticks to Dark Harvest (41%).
  • BuildEclipse, Black Cleaver, Death's Dance instead of Voltaic Cyclosword, Axiom Arc, Serylda's Grudge
    Amateur
    13%
    SoloQ
    11%
    Played in 13% of amateur games; soloQ sticks to Voltaic Cyclosword, Axiom Arc, Serylda's Grudge (11%).
02 — How to play it

How to play it?

Dark Harvest, then Voltaic Cyclosword, Axiom Arc, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest41% · 4,629
≠ Amateur: Conqueror instead of Dark Harvest. 52% · 445 games
SpellsFlash + Smite99% · 11,152
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)11% · 643
11%of soloQ games
  1. Voltaic Cyclosword
  2. Axiom Arc
  3. Serylda's Grudge
≠ Amateur: Eclipse, Black Cleaver, Death's Dance instead of Voltaic Cyclosword, Axiom Arc, Serylda's Grudge. 13% · 320 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 95% of junglers.

  1. Invadetop5%10% · junglers: 7%
  2. Team damagetop17%21% · junglers: 17%
  3. Takes its kills in duelstop21%24% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Jungle farm

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 46 in lane, 92 in mid game and 88 in late game, out of 100 junglers.

382-1 vs 383
917+122 vs 796
1,211+155 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kaynjunglers

Gold vs. direct opponent

At 20 min, ahead of 71% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 46 of 100 among junglers382 · median 383
  • Damage in mid game · rank 92 of 100 among junglers917 · median 796
  • Damage in late game · rank 88 of 100 among junglers1,211 · median 1,056
  • Gold at 15 min · rank 59 of 100 among junglers+57 · median +6
  • Gold at 20 min · rank 71 of 100 among junglers+259 · median +64
  • Map pressure · rank 54 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 48 of 100 among junglers843 · median 855
  • Plays teamfights · rank 25 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 79 of 100 among junglers24% · median 20%
  • Lets allies carry kills · rank 44 of 100 among junglersrank 44 of 100
  • Crowd control (CC) · rank 41 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 83 of 100 among junglers21% · median 17%
  • Jungle farm · rank 44 of 100 among junglers66 · median 66
  • Invade · rank 95 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Vi61.3% · expected 47.6% · 31 g+13.7 ptSoloQ -1.6
Wukong51.5% · expected 43.3% · 33 g+8.2 ptSoloQ -0.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Leona51.5% · expected 46.8% · 33 g+4.7 ptSoloQ -0.3
Lulu50.0% · expected 49.8% · 30 g+0.2 ptSoloQ -3.7

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa52.5% · expected 48.1% · 40 g+4.4 ptSoloQ +1.7
Caitlyn51.5% · expected 49.8% · 33 g+1.7 ptSoloQ -2.1
Supportgap to expected
Nautilus59.4% · expected 46.4% · 32 g+13.0 ptSoloQ +2.4
Lulu51.3% · expected 45.4% · 39 g+5.8 ptSoloQ +0.3
Braum54.8% · expected 49.9% · 31 g+4.9 ptSoloQ +0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante25 games
    —SoloQ: 53.0% · 415 g
  • Ambessa20 games
    —SoloQ: 52.1% · 332 g
  • Sion20 games
    —SoloQ: 53.8% · 171 g
  • Olaf16 games
    —SoloQ: 45.3% · 276 g
  • Renekton16 games
    —SoloQ: 51.0% · 294 g
Jungle17 champions
  • Lee Sin37 games
    40.5%gap -8.3 ptsSoloQ: 51.4% · 1,107 g
  • Wukong33 games
    51.5%gap +8.2 ptsSoloQ: 50.9% · 269 g
  • Vi31 games
    61.3%gap +13.7 ptsSoloQ: 51.3% · 318 g
  • Jarvan IV30 games
    40.0%gap -9.3 ptsSoloQ: 55.4% · 341 g
  • Sylas23 games
    —SoloQ: 53.2% · 543 g
Mid18 champions
  • Ahri28 games
    —SoloQ: 50.3% · 348 g
  • Viktor21 games
    —SoloQ: 53.8% · 621 g
  • Sylas19 games
    —SoloQ: 49.5% · 529 g
  • Hwei17 games
    —SoloQ: 50.0% · 250 g
  • Orianna16 games
    —SoloQ: 51.5% · 274 g
ADC17 champions
  • Kai'Sa35 games
    40.0%gap -7.2 ptsSoloQ: 49.9% · 1,296 g
  • Caitlyn31 games
    41.9%gap -3.6 ptsSoloQ: 54.6% · 636 g
  • Jhin28 games
    —SoloQ: 50.3% · 1,335 g
  • Ezreal26 games
    —SoloQ: 55.8% · 834 g
  • Yunara26 games
    —SoloQ: 47.7% · 935 g
Support17 champions
  • Nautilus44 games
    45.5%gap -3.4 ptsSoloQ: 50.8% · 762 g
  • Leona33 games
    51.5%gap +4.7 ptsSoloQ: 49.0% · 480 g
  • Lulu30 games
    50.0%gap +0.2 ptsSoloQ: 47.3% · 953 g
  • Blitzcrank26 games
    —SoloQ: 50.0% · 588 g
  • Braum20 games
    —SoloQ: 47.5% · 326 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,419 picks of 632,196ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments1.1%253 picks of 23,550ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.6%G168 games of 4,249
  • 2.0%G285 games of 4,249
  • 2.3%G3+41 games of 1,820
Once picked, the series moves on toIn G2, over 68 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.