Tournament presence · pick + ban
3.1%#149 of 173 champions
Pick
1.5%picked in 105 of 6,953 games
Ban
1.6%54 bans over 3,441 games, against 1.3% in soloQ
Win rate as Top53.4% between 44.7% and 61.9% over 88 gamesSoloQ 51.4%: no clear gap
Median length28.8 minsoloQ 27.6 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.2%
    0.5% of the role's picks in amateur play, against 1.2% in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Nashor's Tooth, Dusk and Dawn, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack70% · 6,340
Same in amateur play
SpellsFlash + Teleport58% · 5,212
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 70% · 23 games
Core (3 legendaries)56% · 2,044
56%of soloQ games
  1. Nashor's Tooth
  2. Dusk and Dawn
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in late game (rank 82).

  1. Its most marked traitDamage in late gametop18%1,208 · top laners: 1,079

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 20 in lane, 11 in mid game and 82 in late game, out of 100 top laners.

541-59 vs 599
775-93 vs 868
1,208+129 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Kayletop laners

Gold vs. direct opponent

At 20 min, behind 57% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among top laners541 · median 599
  • Damage in mid game · rank 11 of 100 among top laners775 · median 868
  • Damage in late game · rank 82 of 100 among top laners1,208 · median 1,079
  • Gold at 15 min · rank 30 of 100 among top laners-89 · median +119
  • Gold at 20 min · rank 43 of 100 among top laners+39 · median +100
  • Absorbs damage · rank 10 of 100 among top laners383 · median 970
  • Plays teamfights · rank 45 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 36 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 66 of 100 among top lanersrank 66 of 100
  • Crowd control (CC) · rank 11 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 61 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • K'Sante23 games
    —SoloQ: 59.9% · 332 g
  • Ornn14 games
    —SoloQ: 49.4% · 358 g
  • Renekton6 games
    —SoloQ: 54.2% · 201 g
Jungle4 champions
  • Wukong14 games
    —SoloQ: 53.0% · 328 g
  • Jarvan IV8 games
    —SoloQ: 51.6% · 318 g
  • Nocturne7 games
    —SoloQ: 56.3% · 119 g
  • Vi6 games
    —SoloQ: 47.4% · 156 g
Mid4 champions
  • Ahri10 games
    —SoloQ: 51.3% · 515 g
  • Syndra10 games
    —SoloQ: 50.0% · 386 g
  • Viktor9 games
    —SoloQ: 56.9% · 341 g
  • Orianna6 games
    —SoloQ: 54.4% · 169 g
ADC6 champions
  • Caitlyn14 games
    —SoloQ: 51.5% · 524 g
  • Yunara9 games
    —SoloQ: 50.6% · 698 g
  • Kai'Sa8 games
    —SoloQ: 52.8% · 655 g
  • Xayah6 games
    —SoloQ: 48.2% · 253 g
  • Ezreal5 games
    —SoloQ: 55.6% · 417 g
Support5 champions
  • Lulu10 games
    —SoloQ: 50.5% · 667 g
  • Seraphine10 games
    —SoloQ: 49.1% · 222 g
  • Nautilus8 games
    —SoloQ: 52.8% · 475 g
  • Braum6 games
    —SoloQ: 49.4% · 336 g
  • Karma6 games
    —SoloQ: 55.6% · 324 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%8,366 picks of 714,986ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments0.5%55 picks of 10,426ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

1.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.8%G117 games of 2,116
  • 1.7%G236 games of 2,116
  • 1.2%G3+8 games of 681
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.