Champion sheet · Mid

Kassadin

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
3.2%#147 of 173 champions
Pick
1.3%picked in 89 of 6,991 games
Ban
1.9%65 bans over 3,461 games, against 6.7% in soloQ
Win rate as Mid50.0% between 41.3% and 58.7% over 86 gamesSoloQ 51.0%: no clear gap
Median length28.3 minsoloQ 27.3 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    2.6%
    0.6% of the role's picks in amateur play, against 2.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.7%
    SoloQ
    6.7%
    1.7% ban rate in amateur play over 2,100 games, against 6.7% in soloQ over 139,864 games.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    27.3 min
    Median of 28.3 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Rod of Ages, Archangel's Staff, and Malignance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute48% · 9,635
Same in amateur play
SpellsFlash + Teleport60% · 12,122
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 72% · 41 games
Core (3 legendaries)38% · 3,946
38%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Malignance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 85% of mid laners.

  1. Team damagetop15%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 21 in lane, 18 in mid game and 77 in late game, out of 100 mid laners.

492-35 vs 528
821-78 vs 899
1,339+161 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Kassadinmid laners

Gold vs. direct opponent

At 20 min, behind 51% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among mid laners492 · median 528
  • Damage in mid game · rank 18 of 100 among mid laners821 · median 899
  • Damage in late game · rank 77 of 100 among mid laners1,339 · median 1,179
  • Gold at 15 min · rank 29 of 100 among mid laners-156 · median +25
  • Gold at 20 min · rank 49 of 100 among mid laners+54 · median +71
  • Map pressure · rank 68 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 75 of 100 among mid laners811 · median 489
  • Plays teamfights · rank 49 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 64 of 100 among mid laners25% · median 23%
  • Lets allies carry kills · rank 23 of 100 among mid lanersrank 23 of 100
  • Crowd control (CC) · rank 14 of 100 among mid laners0.2 · median 0.7
  • Team damage · rank 85 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Ambessa10 games
    —SoloQ: 52.3% · 461 g
  • —SoloQ: 54.0% · 287 g
  • Ornn7 games
    —SoloQ: 50.7% · 536 g
  • Sion6 games
    —SoloQ: 55.3% · 358 g
  • Gnar5 games
    —SoloQ: 52.6% · 464 g
Jungle2 champions
  • Vi12 games
    —SoloQ: 54.3% · 385 g
  • Jarvan IV8 games
    —SoloQ: 49.4% · 713 g
Mid4 champions
  • Ahri10 games
    —SoloQ: 51.5% · 1,078 g
  • Yone7 games
    —SoloQ: 49.6% · 1,252 g
  • Lissandra5 games
    —SoloQ: 48.5% · 373 g
  • Syndra5 games
    —SoloQ: 50.1% · 942 g
ADC8 champions
  • Caitlyn10 games
    —SoloQ: 49.7% · 1,142 g
  • Sivir8 games
    —SoloQ: 51.1% · 462 g
  • Ezreal7 games
    —SoloQ: 57.8% · 1,008 g
  • Ashe6 games
    —SoloQ: 53.0% · 483 g
  • Lucian6 games
    —SoloQ: 52.0% · 662 g
Support4 champions
  • Nami9 games
    —SoloQ: 50.4% · 1,211 g
  • Seraphine8 games
    —SoloQ: 52.2% · 473 g
  • Braum5 games
    —SoloQ: 45.9% · 717 g
  • Nautilus5 games
    —SoloQ: 52.2% · 1,148 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.6%18,164 picks of 693,486ban 6.7% · patches 16.19 to 16.21
  • Amateur tournaments0.6%59 picks of 10,426ban 1.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.0%G121 games of 2,122
  • 1.2%G225 games of 2,122
  • 2.3%G3+16 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.