Champion sheet · Support

Karma

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
22.6%#20 of 173 champions
Pick
14.3%picked in 417 of 2,915 games
Ban
8.3%176 bans over 2,127 games, against 2.2% in soloQ
Win rate as Support44.1% between 40.0% and 48.1% over 404 gamesSoloQ 48.7%: clear gap
Median length29.6 minsoloQ 28.1 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    44.1%
    SoloQ
    48.7%
    44.1% win rate in amateur play over 404 games, against 48.7% in soloQ over 17,769 games.
  • DraftPicked more often in amateur play
    Amateur
    7.1%
    SoloQ
    3.4%
    7.1% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.1%
    SoloQ
    2.2%
    8.1% ban rate in amateur play over 1,538 games, against 2.2% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.1 min
    Median of 29.6 min in amateur play, against 28.1 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Malignance, Stormsurge, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery66% · 11,653
Same in amateur play
SpellsFlash + Heal84% · 14,841
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 62% · 53 games
Core (3 legendaries)8% · 5
8%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Rabadon's Deathcap

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of supports.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 39 in mid game and 30 in late game, out of 100 supports.

300+12 vs 288
306-36 vs 342
320-67 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Karmasupports

Gold vs. direct opponent

At 20 min, behind 63% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among supports300 · median 288
  • Damage in mid game · rank 39 of 100 among supports306 · median 342
  • Damage in late game · rank 30 of 100 among supports320 · median 388
  • Gold at 15 min · rank 39 of 100 among supports+32 · median +105
  • Gold at 20 min · rank 37 of 100 among supports-6 · median +193
  • Map pressure · rank 54 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 51 of 100 among supports393 · median 393
  • Plays teamfights · rank 49 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 31 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 95 of 100 among supportsrank 95 of 100
  • Crowd control (CC) · rank 32 of 100 among supports0.9 · median 1
  • Team damage · rank 46 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn45.7% · expected 42.5% · 35 g+3.2 ptSoloQ +2.1
Junglegap to expected
Wukong51.9% · expected 43.9% · 52 g+8.0 ptSoloQ +1.6
Vi53.3% · expected 43.9% · 30 g+9.4 ptSoloQ +1.5
Xin Zhao50.0% · expected 47.1% · 32 g+2.9 ptSoloQ +1.9
Midgap to expected
Viktor42.6% · expected 42.1% · 47 g+0.5 ptSoloQ +0.7
Ahri44.1% · expected 42.8% · 34 g+1.3 ptSoloQ -1.6
ADCgap to expected
Caitlyn53.1% · expected 45.0% · 49 g+8.0 ptSoloQ -1.2
Ashe43.6% · expected 39.3% · 39 g+4.2 ptSoloQ +2.0
Supportgap to expected
Lulu50.9% · expected 46.4% · 57 g+4.5 ptSoloQ -1.6
Seraphine40.0% · expected 38.4% · 40 g+1.6 ptSoloQ +4.9

With

Topgap to expected
K'Sante46.9% · expected 40.4% · 32 g+6.5 ptSoloQ +1.0
Ornn46.7% · expected 45.7% · 30 g+1.0 ptSoloQ +1.8
Junglegap to expected
Xin Zhao47.4% · expected 41.1% · 38 g+6.3 ptSoloQ -1.2
Midgap to expected
Viktor50.0% · expected 46.0% · 36 g+4.0 ptSoloQ -0.7
Orianna42.5% · expected 41.4% · 40 g+1.1 ptSoloQ +0.1
ADCgap to expected
Caitlyn55.8% · expected 43.1% · 52 g+12.7 ptSoloQ +2.3
Jhin54.8% · expected 48.9% · 31 g+6.0 ptSoloQ +1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn35 games
    45.7%gap +3.2 ptsSoloQ: 49.4% · 445 g
  • Renekton27 games
    —SoloQ: 47.1% · 493 g
  • K'Sante26 games
    —SoloQ: 55.2% · 315 g
  • Ambessa22 games
    —SoloQ: 47.5% · 480 g
  • Gnar22 games
    —SoloQ: 51.8% · 303 g
Jungle18 champions
  • Wukong52 games
    51.9%gap +8.0 ptsSoloQ: 49.4% · 717 g
  • Jarvan IV43 games
    41.9%gap -5.2 ptsSoloQ: 52.2% · 586 g
  • Xin Zhao32 games
    50.0%gap +2.9 ptsSoloQ: 50.7% · 225 g
  • Vi30 games
    53.3%gap +9.4 ptsSoloQ: 52.3% · 258 g
  • Trundle23 games
    —SoloQ: 49.4% · 81 g
Mid17 champions
  • Syndra50 games
    36.0%gap -4.6 ptsSoloQ: 49.7% · 819 g
  • Viktor47 games
    42.6%gap +0.5 ptsSoloQ: 50.0% · 834 g
  • Ahri34 games
    44.1%gap +1.3 ptsSoloQ: 46.5% · 797 g
  • Orianna26 games
    —SoloQ: 47.2% · 301 g
  • Aurora21 games
    —SoloQ: 47.2% · 299 g
ADC17 champions
  • Caitlyn49 games
    53.1%gap +8.0 ptsSoloQ: 48.5% · 1,051 g
  • Yunara44 games
    36.4%gap -5.3 ptsSoloQ: 49.5% · 1,257 g
  • Ashe39 games
    43.6%gap +4.2 ptsSoloQ: 51.4% · 554 g
  • Ezreal31 games
    35.5%gap -7.1 ptsSoloQ: 53.4% · 850 g
  • Jhin24 games
    —SoloQ: 49.5% · 1,653 g
Support15 champions
  • Nautilus61 games
    34.4%gap -6.8 ptsSoloQ: 45.5% · 951 g
  • Lulu57 games
    50.9%gap +4.5 ptsSoloQ: 47.7% · 1,105 g
  • Seraphine40 games
    40.0%gap +1.6 ptsSoloQ: 54.3% · 626 g
  • Milio26 games
    —SoloQ: 48.9% · 540 g
  • Rell24 games
    —SoloQ: 45.8% · 426 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%15,898 picks of 466,478ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments7.1%309 picks of 4,328ban 8.1% · patches 16.19 to 16.21
  • Pro7.8%173 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 19.8%G1162 games of 817
  • 12.6%G2103 games of 817
  • 9.9%G3+35 games of 354
Once picked, the series moves on toIn G2, over 162 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.