Tournament presence · pick + ban
12.2%#65 of 173 champions
Pick
7.7%picked in 1,433 of 18,533 games
Ban
4.5%794 bans over 17,578 games, against 3.7% in soloQ
Win rate as Support47.8% between 45.6% and 50.0% over 1,402 gamesSoloQ 48.1%: no clear gap
Median length29.6 minsoloQ 26.4 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftBanned more often in amateur play
    Amateur
    4.5%
    SoloQ
    3.7%
    4.5% ban rate in amateur play over 11,141 games, against 3.7% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.4 min
    Median of 29.6 min in amateur play, against 26.4 min in soloQ.
  • RunesSummon Aery instead of Arcane Comet
    Amateur
    59%
    SoloQ
    51%
    Played in 59% of amateur games; soloQ sticks to Arcane Comet (51%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Malignance, Horizon Focus, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet51% · 13,847
≠ Amateur: Summon Aery instead of Arcane Comet. 59% · 1,537 games
SpellsFlash + Heal92% · 25,323
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 55% · 100 games
Core (3 legendaries)8% · 3
8%of soloQ games
  1. Malignance
  2. Horizon Focus
  3. Cryptbloom
Amateur: Malignance, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of supports.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 39 in mid game and 30 in late game, out of 100 supports.

300+12 vs 288
306-36 vs 342
320-67 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Karmasupports

Gold vs. direct opponent

At 20 min, behind 63% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among supports300 · median 288
  • Damage in mid game · rank 39 of 100 among supports306 · median 342
  • Damage in late game · rank 30 of 100 among supports320 · median 388
  • Gold at 15 min · rank 39 of 100 among supports+32 · median +105
  • Gold at 20 min · rank 37 of 100 among supports-6 · median +193
  • Map pressure · rank 54 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 51 of 100 among supports393 · median 393
  • Plays teamfights · rank 49 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 31 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 95 of 100 among supportsrank 95 of 100
  • Crowd control (CC) · rank 32 of 100 among supports0.9 · median 1
  • Team damage · rank 46 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Lux in amateur play: +15.7 pts over 35 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Yone61.0% · expected 47.9% · 41 g+13.1 ptSoloQ +0.1
Gwen61.8% · expected 48.2% · 34 g+13.6 ptSoloQ -2.2
Malphite55.6% · expected 46.3% · 63 g+9.2 ptSoloQ +4.1
Ambessa53.1% · expected 48.3% · 64 g+4.8 ptSoloQ -0.4
Olaf52.4% · expected 46.2% · 42 g+6.2 ptSoloQ -0.1
Junglegap to expected
Sylas56.0% · expected 47.1% · 91 g+8.9 ptSoloQ +2.1
Nocturne58.0% · expected 50.2% · 50 g+7.8 ptSoloQ +2.3
Cho'Gath52.4% · expected 46.2% · 42 g+6.2 ptSoloQ -3.5
Vi49.4% · expected 47.7% · 81 g+1.7 ptSoloQ +0.4
Midgap to expected
Viktor55.8% · expected 47.7% · 95 g+8.1 ptSoloQ +1.4
Galio56.5% · expected 48.2% · 46 g+8.3 ptSoloQ -1.8
Yone52.2% · expected 44.4% · 46 g+7.7 ptSoloQ +1.9
Ahri47.4% · expected 45.0% · 95 g+2.3 ptSoloQ +1.6
Aurora55.0% · expected 48.9% · 40 g+6.1 ptSoloQ -0.4
ADCgap to expected
Aphelios61.0% · expected 52.1% · 59 g+8.9 ptSoloQ -1.0
Lucian54.2% · expected 48.3% · 107 g+5.9 ptSoloQ +0.2
Jinx49.4% · expected 43.6% · 89 g+5.8 ptSoloQ +0.5
Ashe51.4% · expected 45.4% · 72 g+6.0 ptSoloQ -0.1
Ezreal55.8% · expected 52.4% · 129 g+3.4 ptSoloQ +1.4
Supportgap to expected
Lux62.9% · expected 47.1% · 35 g+15.7 ptSoloQ +1.0
Neeko57.1% · expected 45.9% · 63 g+11.2 ptSoloQ +1.7
Seraphine54.0% · expected 46.3% · 124 g+7.8 ptSoloQ -0.2
Leona57.9% · expected 47.0% · 57 g+10.9 ptSoloQ -0.5
Thresh54.9% · expected 46.5% · 91 g+8.5 ptSoloQ +1.4

With

Topgap to expected
Renekton60.0% · expected 48.1% · 55 g+11.9 ptSoloQ +0.3
Mordekaiser61.4% · expected 49.0% · 44 g+12.4 ptSoloQ +4.0
Shen56.1% · expected 47.7% · 41 g+8.4 ptSoloQ -1.5
Malphite54.8% · expected 49.3% · 62 g+5.6 ptSoloQ +0.9
Ambessa50.7% · expected 47.3% · 73 g+3.4 ptSoloQ -2.4
Junglegap to expected
Qiyana60.5% · expected 46.5% · 38 g+14.0 ptSoloQ +0.6
Viego58.3% · expected 47.5% · 36 g+10.8 ptSoloQ +1.7
Jarvan IV51.6% · expected 46.1% · 95 g+5.5 ptSoloQ -2.0
Vi51.9% · expected 47.8% · 108 g+4.0 ptSoloQ +2.4
Lee Sin49.1% · expected 46.6% · 161 g+2.5 ptSoloQ -0.4
Midgap to expected
Akali56.3% · expected 46.8% · 48 g+9.5 ptSoloQ +1.3
Viktor53.7% · expected 47.9% · 82 g+5.8 ptSoloQ -1.3
Lissandra54.0% · expected 46.0% · 50 g+8.0 ptSoloQ -1.1
Ahri53.8% · expected 50.6% · 106 g+3.2 ptSoloQ +0.2
Yone54.4% · expected 51.2% · 57 g+3.2 ptSoloQ -2.1
ADCgap to expected
Yunara58.8% · expected 50.1% · 68 g+8.7 ptSoloQ -1.6
Ezreal44.4% · expected 43.2% · 496 g+1.2 ptSoloQ +1.8
Jhin45.7% · expected 43.8% · 230 g+1.9 ptSoloQ +1.4
Caitlyn50.2% · expected 49.9% · 235 g+0.3 ptSoloQ +0.5
Sivir54.2% · expected 47.9% · 48 g+6.3 ptSoloQ +3.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • K'Sante72 games
    43.1%gap -6.7 ptsSoloQ: 49.0% · 1,150 g
  • Ambessa64 games
    53.1%gap +4.8 ptsSoloQ: 48.4% · 838 g
  • Malphite63 games
    55.6%gap +9.2 ptsSoloQ: 50.8% · 786 g
  • Aatrox60 games
    48.3%gap +1.1 ptsSoloQ: 48.3% · 719 g
  • Renekton51 games
    51.0%gap +3.5 ptsSoloQ: 48.6% · 722 g
Jungle21 champions
  • Lee Sin142 games
    43.7%gap -5.4 ptsSoloQ: 47.6% · 3,372 g
  • Jarvan IV112 games
    49.1%gap -0.4 ptsSoloQ: 50.7% · 992 g
  • Wukong103 games
    40.8%gap -2.7 ptsSoloQ: 45.5% · 591 g
  • Sylas91 games
    56.0%gap +8.9 ptsSoloQ: 50.4% · 1,269 g
  • Vi81 games
    49.4%gap +1.7 ptsSoloQ: 50.3% · 784 g
Mid19 champions
  • Ahri95 games
    47.4%gap +2.3 ptsSoloQ: 49.1% · 901 g
  • Viktor95 games
    55.8%gap +8.1 ptsSoloQ: 51.2% · 1,519 g
  • Syndra92 games
    45.7%gap -1.8 ptsSoloQ: 47.5% · 1,143 g
  • Sylas61 games
    45.9%gap -3.9 ptsSoloQ: 51.3% · 1,225 g
  • Lissandra54 games
    44.4%gap -5.2 ptsSoloQ: 47.8% · 762 g
ADC16 champions
  • Caitlyn181 games
    43.6%gap -2.0 ptsSoloQ: 47.3% · 2,049 g
  • Ezreal129 games
    55.8%gap +3.4 ptsSoloQ: 53.3% · 2,217 g
  • Yunara121 games
    48.8%gap +3.3 ptsSoloQ: 48.7% · 2,377 g
  • Jhin108 games
    48.1%gap -3.7 ptsSoloQ: 48.0% · 3,152 g
  • Lucian107 games
    54.2%gap +5.9 ptsSoloQ: 50.3% · 1,358 g
Support16 champions
  • Lulu167 games
    47.9%gap -2.1 ptsSoloQ: 47.8% · 2,944 g
  • Nautilus151 games
    44.4%gap -4.7 ptsSoloQ: 45.7% · 2,329 g
  • Seraphine124 games
    54.0%gap +7.8 ptsSoloQ: 49.1% · 735 g
  • Thresh91 games
    54.9%gap +8.5 ptsSoloQ: 46.9% · 2,321 g
  • Milio86 games
    52.3%gap +2.9 ptsSoloQ: 52.1% · 658 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%24,849 picks of 632,195ban 3.7% · patches 16.19 to 16.21
  • Amateur tournaments3.9%918 picks of 23,550ban 4.5% · patches 16.19 to 16.21
  • Pro7.8%173 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

16.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 10.1%G1431 games of 4,249
  • 8.2%G2350 games of 4,249
  • 8.2%G3+149 games of 1,819
Once picked, the series moves on toIn G2, over 431 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.